Elmatus Posted March 26, 2015 Share Posted March 26, 2015 Hi, I'll appreciate any help, and thanks I have a funny scrit that throws objects and when they impact, they make an explosion. The problem is that with the explosion, I writed destroyElement(shells.dildos.obj[shells.dildos.shotCount]) But this gives me an error in console: Bad argumenet @'destroyElement' [Expexted element at argument 1, got nil] I noticed that if I change the object before moving it, I can change the alpha and all, but after it, i can't And in both cases I can't destroy the object. Here is my code: function DildoShot ( theShooter, weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) -- Calculate distance for object speed shooterX, shooterY, shooterZ = getElementPosition (theShooter) targetDistance = getDistanceBetweenPoints3D ( shooterX, shooterY, shooterZ, hitX, hitY, hitZ ) local startX, startY, startZ = getPointInFrontOfPlayer(theShooter, 1.5 ) local rx,ry,rz = math.random(360), math.random(360), math.random(360) startZ = startZ - 0.5 if isPedInVehicle(theShooter) == true or isBadWeapon(weapon) == true then else -- does paint marker exist destroy if it did if shells.dildos.obj[shells.dildos.shotCount] ~= nil then if isElement(shells.dildos.obj[shells.dildos.shotCount]) then destroyElement(shells.dildos.obj[shells.dildos.shotCount]) end shells.dildos.obj[shells.dildos.shotCount] = nil end shells.dildos.obj[shells.dildos.shotCount] = createObject(321, startX, startY, startZ) setObjectScale ( shells.dildos.obj[shells.dildos.shotCount], 5) moveObject ( shells.dildos.obj[shells.dildos.shotCount], targetDistance*10, hitX, hitY, hitZ, rx, ry, rz ) if ( (targetDistance*10) < 50) then createExplosion ( hitX, hitY, hitZ, 2) else setTimer ( function() createExplosion ( hitX, hitY, hitZ, 2 ) end, targetDistance*10, 1 ) end -- check for limit if shells.dildos.shotCount > 20 then shells.dildos.shotCount = 1 else shells.dildos.shotCount = shells.dildos.shotCount + 1 end end -- local outString = string.format(“DildoShot Count: %d Element: %s", shells.dildos.shotCount, tostring(shells.dildos.obj[shells.dildos.shotCount])) -- outputDebugString( outString ) end Link to comment
xXMADEXx Posted March 26, 2015 Share Posted March 26, 2015 Are you sure the error is being produced in this function? You checked if the object exists with isElement, so I don't see why there would be an error there. Link to comment
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