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Help Please


lsd1999

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Posted

How to make the switch between "drift" and "normal" when you press a button. I understand the need to use a hundred handling. Sorry, my bad English...

Posted
You'd have to bind a key that would activate a handler function that would change the vehicles handling settings, which can be edited, with
setVehicleHandling  

Thank U. Can you give an example?

Posted

What am I doing wrong?

function setHandling() 
bindKey("k", function() 
    for i, veh in ipairs(getElementsByType("vehicle")) do 
        if getElementModel(veh) == 451 then 
    setVehicleHandling(veh, "mass", 1600) 
    setVehicleHandling(veh, "turnMass", 3921.3) 
    setVehicleHandling(veh, "dragCoeff", 1.8 ) 
    setVehicleHandling(veh, "centerOfMass", { 0, -0.4, 0 } ) 
    setVehicleHandling(veh, "percentSubmerged", 75) 
    setVehicleHandling(veh, "tractionMultiplier", 0.75) 
    setVehicleHandling(veh, "tractionLoss", 0.85) 
    setVehicleHandling(veh, "tractionBias", 0.52) 
    setVehicleHandling(veh, "numberOfGears", 5) 
    setVehicleHandling(veh, "maxVelocity", 200) 
    setVehicleHandling(veh, "engineAcceleration", 8.8 ) 
    setVehicleHandling(veh, "engineInertia", 10) 
    setVehicleHandling(veh, "driveType", "rwd") 
    setVehicleHandling(veh, "engineType", "petrol") 
    setVehicleHandling(veh, "brakeDeceleration", 10) 
    setVehicleHandling(veh, "brakeBias", 0.53) 
    setVehicleHandling(veh, "ABS", 0) 
    setVehicleHandling(veh, "steeringLock", 35) 
    setVehicleHandling(veh, "suspensionForceLevel", 1.3) 
    setVehicleHandling(veh, "suspensionDamping", 0.12) 
    setVehicleHandling(veh, "suspensionHighSpeedDamping", 0) 
    setVehicleHandling(veh, "suspensionUpperLimit", 0.28 ) 
    setVehicleHandling(veh, "suspensionLowerLimit", -0.12) 
    setVehicleHandling(veh, "suspensionFrontRearBias", 0.38 ) 
    setVehicleHandling(veh, "suspensionAntiDiveMultiplier", 0) 
    setVehicleHandling(veh, "seatOffsetDistance", 0.2) 
    setVehicleHandling(veh, "collisionDamageMultiplier", 0.24) 
    setVehicleHandling(veh, "monetary", 25000) 
    setVehicleHandling(veh, "modelFlags", 0x40000000) 
    setVehicleHandling(veh, "handlingFlags", 0x10200008 ) 
    setVehicleHandling(veh, "headLight", 0) 
    setVehicleHandling(veh, "tailLight", 1) 
    setVehicleHandling(veh, "animGroup", 0) 
        end 
    end 
end  
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), setHandling)  

Posted

You didn't specify the player to bind the key for.

Perhaps loop through the players and bind it for him? Although the logic is kinda weird, why would you bind a key to change the handling of all the vehicles.

function setHandling() 
for index, player in pairs(getElementsByType('player')) do 
bindKey(player, "k", function() 
    for i, veh in ipairs(getElementsByType("vehicle")) do 
        if getElementModel(veh) == 451 then 
    setVehicleHandling(veh, "mass", 1600) 
    setVehicleHandling(veh, "turnMass", 3921.3) 
    setVehicleHandling(veh, "dragCoeff", 1.8 ) 
    setVehicleHandling(veh, "centerOfMass", { 0, -0.4, 0 } ) 
    setVehicleHandling(veh, "percentSubmerged", 75) 
    setVehicleHandling(veh, "tractionMultiplier", 0.75) 
    setVehicleHandling(veh, "tractionLoss", 0.85) 
    setVehicleHandling(veh, "tractionBias", 0.52) 
    setVehicleHandling(veh, "numberOfGears", 5) 
    setVehicleHandling(veh, "maxVelocity", 200) 
    setVehicleHandling(veh, "engineAcceleration", 8.8 ) 
    setVehicleHandling(veh, "engineInertia", 10) 
    setVehicleHandling(veh, "driveType", "rwd") 
    setVehicleHandling(veh, "engineType", "petrol") 
    setVehicleHandling(veh, "brakeDeceleration", 10) 
    setVehicleHandling(veh, "brakeBias", 0.53) 
    setVehicleHandling(veh, "ABS", 0) 
    setVehicleHandling(veh, "steeringLock", 35) 
    setVehicleHandling(veh, "suspensionForceLevel", 1.3) 
    setVehicleHandling(veh, "suspensionDamping", 0.12) 
    setVehicleHandling(veh, "suspensionHighSpeedDamping", 0) 
    setVehicleHandling(veh, "suspensionUpperLimit", 0.28 ) 
    setVehicleHandling(veh, "suspensionLowerLimit", -0.12) 
    setVehicleHandling(veh, "suspensionFrontRearBias", 0.38 ) 
    setVehicleHandling(veh, "suspensionAntiDiveMultiplier", 0) 
    setVehicleHandling(veh, "seatOffsetDistance", 0.2) 
    setVehicleHandling(veh, "collisionDamageMultiplier", 0.24) 
    setVehicleHandling(veh, "monetary", 25000) 
    setVehicleHandling(veh, "modelFlags", 0x40000000) 
    setVehicleHandling(veh, "handlingFlags", 0x10200008 ) 
    setVehicleHandling(veh, "headLight", 0) 
    setVehicleHandling(veh, "tailLight", 1) 
    setVehicleHandling(veh, "animGroup", 0) 
        end 
    end 
end  
end 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), setHandling) 

Now make one onPlayerJoin as well.

Posted

[2015-03-23 16:01:47] ERROR: Loading script failed: Drift\server.lua:41: ')' expected (to close '(' at line 2) near 'addEventHandler'

What is the error?

Posted

There, try this:

function setHandling() 
for index, player in pairs(getElementsByType('player') do 
bindKey(player, "k", function() 
    for i, veh in ipairs(getElementsByType("vehicle") do 
        if getElementModel(veh) == 451 then 
    setVehicleHandling(veh, "mass", 1600) 
    setVehicleHandling(veh, "turnMass", 3921.3) 
    setVehicleHandling(veh, "dragCoeff", 1.8 ) 
    setVehicleHandling(veh, "centerOfMass", { 0, -0.4, 0 } ) 
    setVehicleHandling(veh, "percentSubmerged", 75) 
    setVehicleHandling(veh, "tractionMultiplier", 0.75) 
    setVehicleHandling(veh, "tractionLoss", 0.85) 
    setVehicleHandling(veh, "tractionBias", 0.52) 
    setVehicleHandling(veh, "numberOfGears", 5) 
    setVehicleHandling(veh, "maxVelocity", 200) 
    setVehicleHandling(veh, "engineAcceleration", 8.8 ) 
    setVehicleHandling(veh, "engineInertia", 10) 
    setVehicleHandling(veh, "driveType", "rwd") 
    setVehicleHandling(veh, "engineType", "petrol") 
    setVehicleHandling(veh, "brakeDeceleration", 10) 
    setVehicleHandling(veh, "brakeBias", 0.53) 
    setVehicleHandling(veh, "ABS", 0) 
    setVehicleHandling(veh, "steeringLock", 35) 
    setVehicleHandling(veh, "suspensionForceLevel", 1.3) 
    setVehicleHandling(veh, "suspensionDamping", 0.12) 
    setVehicleHandling(veh, "suspensionHighSpeedDamping", 0) 
    setVehicleHandling(veh, "suspensionUpperLimit", 0.28 ) 
    setVehicleHandling(veh, "suspensionLowerLimit", -0.12) 
    setVehicleHandling(veh, "suspensionFrontRearBias", 0.38 ) 
    setVehicleHandling(veh, "suspensionAntiDiveMultiplier", 0) 
    setVehicleHandling(veh, "seatOffsetDistance", 0.2) 
    setVehicleHandling(veh, "collisionDamageMultiplier", 0.24) 
    setVehicleHandling(veh, "monetary", 25000) 
    setVehicleHandling(veh, "modelFlags", 0x40000000) 
    setVehicleHandling(veh, "handlingFlags", 0x10200008 ) 
    setVehicleHandling(veh, "headLight", 0) 
    setVehicleHandling(veh, "tailLight", 1) 
    setVehicleHandling(veh, "animGroup", 0) 
        end 
    end 
end 
end 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), setHandling) 

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