toxicsmoke11 Posted March 22, 2015 Share Posted March 22, 2015 hey i have a question if i have a shader (like custom weapon texture for example) how can i make it that everyone can see that I have that texture, but their guns still remain with default weapon texture? Link to comment
MIKI785 Posted March 22, 2015 Share Posted March 22, 2015 Restrict it to particular element... see wiki: engineApplyShaderToWorldTexture targetElement argument Link to comment
toxicsmoke11 Posted March 22, 2015 Author Share Posted March 22, 2015 i think that i've tried using that targetElement before to myself, and only i could see the shader while others seen default on me D: i need that others see my custom texture while they have default one(so its basically 2 textures of same weapon at same time just on different player) Link to comment
Gallardo9944 Posted March 23, 2015 Share Posted March 23, 2015 you can setElementData to players you want to have the shader (serverside) and then apply/remove the shader to/from the players (clientside) using onClientElementDataChange event Link to comment
-.Paradox.- Posted March 23, 2015 Share Posted March 23, 2015 you can setElementData to players you want to have the shader (serverside) and then apply/remove the shader to/from the players (clientside) using onClientElementDataChange event Sometimes it doesn't work as I tried along time ago Link to comment
Gallardo9944 Posted March 24, 2015 Share Posted March 24, 2015 you can setElementData to players you want to have the shader (serverside) and then apply/remove the shader to/from the players (clientside) using onClientElementDataChange event Sometimes it doesn't work as I tried along time ago Works perfectly for me. Also, you can check vehicle lights shader as an example, downloadable in community.multitheftauto.com Link to comment
-.Paradox.- Posted March 29, 2015 Share Posted March 29, 2015 you can setElementData to players you want to have the shader (serverside) and then apply/remove the shader to/from the players (clientside) using onClientElementDataChange event Sometimes it doesn't work as I tried along time ago Works perfectly for me. Also, you can check vehicle lights shader as an example, downloadable in community.multitheftauto.com Brilliant! Thanks mate Link to comment
toxicsmoke11 Posted April 1, 2015 Author Share Posted April 1, 2015 i tried this(not full code) function onJoinHydra(player) if getElementModel(source) ~= 520 then return end if not getElementData(source,"mod") then setElementData(source,"veh",true) end engineApplyShaderToWorldTexture(hydraShader,"hydrabody256",source) end addEventHandler("onClientVehicleEnter",root,onJoinHydra) result: only i can see custom hydra texture, others see the default i need others to usually see default hydras, but if i spawn a hydra and enter it, ONLY that hydra will get custom texture, and everyone will be able to see that cusom texture on my hydra please help Link to comment
WhoAmI Posted April 1, 2015 Share Posted April 1, 2015 Just create the vehicle using createVehicle and apply texture to it. Link to comment
toxicsmoke11 Posted April 1, 2015 Author Share Posted April 1, 2015 applying the texture wasn't the problem i have fixed the problem by looping through all players in the server, and then applying the shader to that specific vehicle Link to comment
JR10 Posted April 2, 2015 Share Posted April 2, 2015 If you remove the targetElement argument, it will automatically apply it to everyone. Link to comment
John Smith Posted April 2, 2015 Share Posted April 2, 2015 If you remove the targetElement argument, it will automatically apply it to everyone. If he'd do that, he would get what he didnt want: Every hydra would have custom texture Link to comment
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