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restricting who can see a shader


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i think that i've tried using that targetElement before to myself, and only i could see the shader while others seen default on me D:

i need that others see my custom texture while they have default one(so its basically 2 textures of same weapon at same time just on different player)

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you can setElementData to players you want to have the shader (serverside) and then apply/remove the shader to/from the players (clientside) using onClientElementDataChange event

Sometimes it doesn't work as I tried along time ago

Works perfectly for me. Also, you can check vehicle lights shader as an example, downloadable in community.multitheftauto.com

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you can setElementData to players you want to have the shader (serverside) and then apply/remove the shader to/from the players (clientside) using onClientElementDataChange event

Sometimes it doesn't work as I tried along time ago

Works perfectly for me. Also, you can check vehicle lights shader as an example, downloadable in community.multitheftauto.com

Brilliant! Thanks mate

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i tried this(not full code)

function onJoinHydra(player) 
if getElementModel(source) ~= 520 then return end 
if not getElementData(source,"mod") then setElementData(source,"veh",true) end 
  
   engineApplyShaderToWorldTexture(hydraShader,"hydrabody256",source) 
end 
addEventHandler("onClientVehicleEnter",root,onJoinHydra) 

result:

only i can see custom hydra texture, others see the default

i need others to usually see default hydras, but if i spawn a hydra and enter it, ONLY that hydra will get custom texture, and everyone will be able to see that cusom texture on my hydra

please help

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