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How to manage Projectiles !!


darhal

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Hi there,

I want to ask if there is any way to manage the direction of the rocket created by

createProjectile 

function !

because i made a script using this function the rocket dont go to the correct direction ! I use

setCameraMatrix 

it s work but when i move its failed ! :(

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my formatting sucks but here's one example

bindKey("vehicle_fire", "down", function() 
local assholeinvehcile = getPedOccupiedVehicle(getLocalPlayer()) 
local x, y, z = getElementPosition(assholeinvehcile) 
local m = getElementMatrix(assholeinvehcile) 
local offX = 0 * m[1][1] + 1 * m[2][1] + 0 * m[3][1] + 1 * m[4][1] 
local offY = 0 * m[1][2] + 1 * m[2][2] + 0 * m[3][2] + 1 * m[4][2] 
local offZ = 0 * m[1][3] + 1 * m[2][3] + 0 * m[3][3] + 1 * m[4][3] 
vx = offX - x 
vy = offY - y 
vz = offZ - z 
local rotx, roty, rotz = getElementRotation(assholeinvehcile) 
createProjectile(getLocalPlayer(), 19, x+1, y-0.5, z+0.8, 5000, nil, 0, 0, 360 - rotz, vx, vy, vz) ------- not sure on which angle it is firing, just edit it. 
end) 

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