1LoL1 Posted March 13, 2015 Posted March 13, 2015 Why this not work? Script: call ( getResourceFromName ( "scoreboard" ), "scoreboardAddColumn", "VIP", root, 25 ) function funcion ( ) local Deadusergroup = getAccountName(getPlayerAccount(source)) if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup("VIP")) then setElementData ( source, "VIP", "Yes" ) else setElementData ( source, "VIP", "No" ) end end addEventHandler ( "onPlayerLogin", getRootElement(), funcion ) addEventHandler ( "onResourceStart", getRootElement(), funcion ) addEventHandler ( "onResourceRestart", getRootElement(), funcion ) addEventHandler ( "onPlayerChangeNick", getRootElement(), funcion ) Error:
xXMADEXx Posted March 13, 2015 Posted March 13, 2015 That error isn't coming from this script. However, you need to remove the onResourceStart and onResourceResart events because that function isn't properly scripted for it.
1LoL1 Posted March 13, 2015 Author Posted March 13, 2015 That error isn't coming from this script. However, you need to remove the onResourceStart and onResourceResart events because that function isn't properly scripted for it. I deleted.. but errors its again
Addlibs Posted March 13, 2015 Posted March 13, 2015 We can't help a lot since you're either running a custom scoreboard, or there's an error in the code that results in a fault of scoreboard. From what I see on the debug message, dxscoreboard_client.luac wants to perform an arithmetic (mathematical calculation) on 'width', which, for some reason, contains a userdata value. Is that scoreboard unchanged? If so, please either use an uncompiled version to test that resource, so that debugscript messages give the error source line.
xXMADEXx Posted March 13, 2015 Posted March 13, 2015 I deleted.. but errors its again That error isn't coming from this script.
1LoL1 Posted March 13, 2015 Author Posted March 13, 2015 I deleted.. but errors its again That error isn't coming from this script. So what I do, or how do I fix it?
Addlibs Posted March 13, 2015 Posted March 13, 2015 You should let us get more information. Are you using the default (without any changes at all) scoreboard? If so, please take a screenshot of the error whilst using an uncompiled version (if possible) so we can find out which line is causing the error.
1LoL1 Posted March 13, 2015 Author Posted March 13, 2015 You should let us get more information.Are you using the default (without any changes at all) scoreboard? If so, please take a screenshot of the error whilst using an uncompiled version (if possible) so we can find out which line is causing the error. I using default scoreboard.
Addlibs Posted March 13, 2015 Posted March 13, 2015 Do you have an uncompiled version of server/mods/deathmatch/resources/[gameplay]/scoreboard/dxscreboard_client.lua?
1LoL1 Posted March 13, 2015 Author Posted March 13, 2015 Do you have an uncompiled version of server/mods/deathmatch/resources/[gameplay]/scoreboard/dxscreboard_client.lua? Yes and compiled too.
Addlibs Posted March 13, 2015 Posted March 13, 2015 Change the meta to use the uncompiled (just for now, you can change it back later), restart scoreboard, restart your script, look for that error again - this time it will include the line at which the error occurred.
1LoL1 Posted March 13, 2015 Author Posted March 13, 2015 Change the meta to use the uncompiled (just for now, you can change it back later), restart scoreboard, restart your script, look for that error again - this time it will include the line at which the error occurred. Error again.. this error in my image.
Addlibs Posted March 13, 2015 Posted March 13, 2015 but as I said, it's not 'exactly' the same. This new one should have a line number included, prefix ERROR: dxscoreboard_client.lua:
1LoL1 Posted March 13, 2015 Author Posted March 13, 2015 but as I said, it's not 'exactly' the same. This new one should have a line number included, prefix ERROR: dxscoreboard_client.lua: oh sorry.. Line: 986.
Addlibs Posted March 13, 2015 Posted March 13, 2015 If I had a more time, I could check the code but unfortunately. I'm gonna rely on someone else to help from here.
1LoL1 Posted March 13, 2015 Author Posted March 13, 2015 If I had a more time, I could check the code but unfortunately. I'm gonna rely on someone else to help from here. ok someone help me please?
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