PrivateKiller Posted March 7, 2015 Share Posted March 7, 2015 Hei guys. I got a small problem. I want to change the system, who will be able to fly... So, I want to set up, that all admins (which have premission to open admin panel) can fly. What's wrong here: local function canFly() if hasObjectPermissionTo(me, "general.adminpanel",true) then end But it's not working... Nothing happens. I already added resource in admin acl group, but nothing changes Link to comment
PrivateKiller Posted March 7, 2015 Author Share Posted March 7, 2015 'me' is not defined Still not working... Here is the full code: -- Copyright (c) 2008, Alberto Alonso -- -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without modification, -- are permitted provided that the following conditions are met: -- -- * Redistributions of source code must retain the above copyright notice, this -- list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright notice, this -- list of conditions and the following disclaimer in the documentation and/or other -- materials provided with the distribution. -- * Neither the name of the superman script nor the names of its contributors may be used -- to endorse or promote products derived from this software without specific prior -- written permission. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR -- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. local Superman = {} function canceldamage() cancelEvent() end addEventHandler("onClientPedDamage", getRootElement(), canceldamage) -- Settings local ZERO_TOLERANCE = 0.00001 local MAX_ANGLE_SPEED = 6 -- In degrees per frame local MAX_SPEED = 2.5 local EXTRA_SPEED_FACTOR = 1.85 local LOW_SPEED_FACTOR = 0.40 local ACCELERATION = 0.25 local EXTRA_ACCELERATION_FACTOR = 6 local LOW_ACCELERATION_FACTOR = 0.50 local TAKEOFF_VELOCITY = 1.75 local TAKEOFF_FLIGHT_DELAY = 750 local SMOKING_SPEED = 1.25 local GROUND_ZERO_TOLERANCE = 0.18 local LANDING_DISTANCE = 3.2 local FLIGHT_ANIMLIB = "swim" local FLIGHT_ANIMATION = "Swim_Dive_Under" local FLIGHT_ANIM_LOOP = false local IDLE_ANIMLIB = "cop_ambient" local IDLE_ANIMATION = "Coplook_loop" local IDLE_ANIM_LOOP = true local MAX_Y_ROTATION = 55 local ROTATION_Y_SPEED = 3.8 -- Static global variables local thisResource = getThisResource() local rootElement = getRootElement() local localPlayer = getLocalPlayer() local serverGravity = getGravity() -- -- Check for admin privileges -- local function canFly() if hasObjectPermissionTo("general.adminpanel",true) then end -- -- Utility functions -- local function isPlayerFlying(player) local data = getElementData(player, "superman:flying") if not data or data == false then return false else return true end end local function setPlayerFlying(player, state) if state == true then state = true else state = false end setElementData(player, "superman:flying", state) end local function iterateFlyingPlayers() local current = 1 local allPlayers = getElementsByType("player") return function() local player repeat player = allPlayers[current] current = current + 1 until not player or (isPlayerFlying(player) and isElementStreamedIn(player)) return player end end function Superman:restorePlayer(player) setPlayerFlying(player, false) setPedAnimation(player, false) setElementVelocity(player, 0, 0, 0) setElementRotation(player, 0, 0, 0) --setPedRotation(player, getPedRotation(player)) setElementCollisionsEnabled(player, true) self:destroySmokeGenerators(player) self.rotations[player] = nil self.previousVelocity[player] = nil end function Superman:createSmokeGenerator(player) local generator = createObject(2780, getElementPosition(player)) setElementCollisionsEnabled(generator, false) setObjectScale(generator, 0) return generator end function Superman:createSmokeGenerators(player) if not self.smokeGenerators[player] then local smokeGenerators = {} smokeGenerators[1] = self:createSmokeGenerator(player) attachElements(smokeGenerators[1], player, 0.75, -0.2, -0.4, -40, 0, 60) smokeGenerators[2] = self:createSmokeGenerator(player) attachElements(smokeGenerators[2], player, -0.75, -0.2, -0.4, -40, 0, -60) self.smokeGenerators[player] = smokeGenerators end end function Superman:destroySmokeGenerators(player) if self.smokeGenerators[player] then for k, v in ipairs(self.smokeGenerators[player]) do destroyElement(v) end self.smokeGenerators[player] = nil end end function angleDiff(angle1, angle2) angle1, angle2 = angle1 % 360, angle2 % 360 local diff = (angle1 - angle2) % 360 if diff <= 180 then return diff else return -(360 - diff) end end local function isElementInWater(ped) local pedPosition = Vector3D:new(getElementPosition(ped)) if pedPosition.z <= 0 then return true end local waterLevel = getWaterLevel(pedPosition.x, pedPosition.y, pedPosition.z) if not isElementStreamedIn(ped) or not waterLevel or waterLevel < pedPosition.z then return false else return true end end local function isnan(x) math.inf = 1/0 if x == math.inf or x == -math.inf or x ~= x then return true end return false end local function getVector2DAngle(vec) if vec.x == 0 and vec.y == 0 then return 0 end local angle = math.deg(math.atan(vec.x / vec.y)) + 90 if vec.y < 0 then angle = angle + 180 end return angle end -- -- Initialization and shutdown functions -- function Superman.Start() local self = Superman -- Register events addEventHandler("onClientResourceStop", getResourceRootElement(thisResource), Superman.Stop, false) addEventHandler("onPlayerJoin", rootElement, Superman.onJoin) addEventHandler("onPlayerQuit", rootElement, Superman.onQuit) addEventHandler("onClientRender", rootElement, Superman.processControls) addEventHandler("onClientRender", rootElement, Superman.processFlight) addEventHandler("onClientPlayerDamage", localPlayer, Superman.onDamage, false) addEventHandler("onClientElementDataChange", rootElement, Superman.onDataChange) addEventHandler("onClientElementStreamIn", rootElement, Superman.onStreamIn) addEventHandler("onClientElementStreamOut", rootElement, Superman.onStreamOut) -- Bind keys bindKey("jump", "down", Superman.onJump) -- Register commands addCommandHandler("superman", Superman.cmdSuperman) -- Initializate attributes self.smokeGenerators = {} self.rotations = {} self.previousVelocity = {} end addEventHandler("onClientResourceStart", getResourceRootElement(thisResource), Superman.Start, false) function Superman.Stop() local self = Superman setGravity(serverGravity) -- Restore all players animations, collisions, etc for player in iterateFlyingPlayers() do self:restorePlayer(player) end end -- -- Join/Quit -- function Superman.onJoin(player) local self = Superman local player = player or source setPlayerFlying(player, false) end function Superman.onQuit(reason, player) local self = Superman local player = player or source if isPlayerFlying(player) then self:restorePlayer(player) end end -- -- onDamage: superman is invulnerable -- function Superman.onDamage() local self = Superman Link to comment
xeon17 Posted March 7, 2015 Share Posted March 7, 2015 hasObjectPermissionTo is server-side only function. Link to comment
PrivateKiller Posted March 7, 2015 Author Share Posted March 7, 2015 hasObjectPermissionTo is server-side only function. Ohh, I didn't even think about that. Well, how can I make this work now? I hope that you can help me... I need to fix somehow, to work with premission, not with getPlayerTeam, or getPlayerAclGroup, because we have many classes of admin in our server (HQ, PROBBIE, ADMIN...) Here is server-side script: local Superman = {} -- Static global values local rootElement = getRootElement() local thisResource = getThisResource() -- Resource events addEvent("superman:start", true) addEvent("superman:stop", true) -- -- Start/stop functions -- function Superman.Start() local self = Superman addEventHandler("superman:start", rootElement, self.clientStart) addEventHandler("superman:stop", rootElement, self.clientStop) end addEventHandler("onResourceStart", getResourceRootElement(thisResource), Superman.Start, false) function Superman.clientStart() setElementData(client, "superman:flying", true) setElementData(client, "forcedanimation", true) end function Superman.clientStop() removeElementData(client, "superman:flying") removeElementData(client, "forcedanimation") end Link to comment
xeon17 Posted March 7, 2015 Share Posted March 7, 2015 You can use , to give an elementdata to admins on server side when they join in server and then check does the player have the elementdata when he try to fly. setElementData Link to comment
PrivateKiller Posted March 7, 2015 Author Share Posted March 7, 2015 You can use , to give an elementdata to admins on server side when they join in server and then check does the player have the elementdata when he try to fly. setElementData If I uderstand right, function setElementData sync data with all clients? What about network traffic and server CPU? Well, can you help me with that? I'm really trying to learn lua scripting, but I never work with element data before, and I'm asking you for help... Here is server-side local Superman = {} -- Static global values local rootElement = getRootElement() local thisResource = getThisResource() -- Resource events addEvent("superman:start", true) addEvent("superman:stop", true) -- -- Start/stop functions -- function Superman.Start() local self = Superman addEventHandler("superman:start", rootElement, self.clientStart) addEventHandler("superman:stop", rootElement, self.clientStop) end addEventHandler("onResourceStart", getResourceRootElement(thisResource), Superman.Start, false) function Superman.clientStart() setElementData(client, "superman:flying", true) setElementData(client, "forcedanimation", true) end function Superman.clientStop() removeElementData(client, "superman:flying") removeElementData(client, "forcedanimation") end And here is client-side: local Superman = {} function canceldamage() cancelEvent() end addEventHandler("onClientPedDamage", getRootElement(), canceldamage) -- Settings local ZERO_TOLERANCE = 0.00001 local MAX_ANGLE_SPEED = 6 -- In degrees per frame local MAX_SPEED = 2.5 local EXTRA_SPEED_FACTOR = 1.85 local LOW_SPEED_FACTOR = 0.40 local ACCELERATION = 0.25 local EXTRA_ACCELERATION_FACTOR = 6 local LOW_ACCELERATION_FACTOR = 0.50 local TAKEOFF_VELOCITY = 1.75 local TAKEOFF_FLIGHT_DELAY = 750 local SMOKING_SPEED = 1.25 local GROUND_ZERO_TOLERANCE = 0.18 local LANDING_DISTANCE = 3.2 local FLIGHT_ANIMLIB = "swim" local FLIGHT_ANIMATION = "Swim_Dive_Under" local FLIGHT_ANIM_LOOP = false local IDLE_ANIMLIB = "cop_ambient" local IDLE_ANIMATION = "Coplook_loop" local IDLE_ANIM_LOOP = true local MAX_Y_ROTATION = 55 local ROTATION_Y_SPEED = 3.8 -- Static global variables local thisResource = getThisResource() local rootElement = getRootElement() local localPlayer = getLocalPlayer() local serverGravity = getGravity() -- -- Check for admin privileges -- -- Utility functions -- local function isPlayerFlying(player) local data = getElementData(player, "superman:flying") if not data or data == false then return false else return true end end local function setPlayerFlying(player, state) if state == true then state = true else state = false end setElementData(player, "superman:flying", state) end local function iterateFlyingPlayers() local current = 1 local allPlayers = getElementsByType("player") return function() local player repeat player = allPlayers[current] current = current + 1 until not player or (isPlayerFlying(player) and isElementStreamedIn(player)) return player end end function Superman:restorePlayer(player) setPlayerFlying(player, false) setPedAnimation(player, false) setElementVelocity(player, 0, 0, 0) setElementRotation(player, 0, 0, 0) --setPedRotation(player, getPedRotation(player)) setElementCollisionsEnabled(player, true) self:destroySmokeGenerators(player) self.rotations[player] = nil self.previousVelocity[player] = nil end function Superman:createSmokeGenerator(player) local generator = createObject(2780, getElementPosition(player)) setElementCollisionsEnabled(generator, false) setObjectScale(generator, 0) return generator end function Superman:createSmokeGenerators(player) if not self.smokeGenerators[player] then local smokeGenerators = {} smokeGenerators[1] = self:createSmokeGenerator(player) attachElements(smokeGenerators[1], player, 0.75, -0.2, -0.4, -40, 0, 60) smokeGenerators[2] = self:createSmokeGenerator(player) attachElements(smokeGenerators[2], player, -0.75, -0.2, -0.4, -40, 0, -60) self.smokeGenerators[player] = smokeGenerators end end function Superman:destroySmokeGenerators(player) if self.smokeGenerators[player] then for k, v in ipairs(self.smokeGenerators[player]) do destroyElement(v) end self.smokeGenerators[player] = nil end end function angleDiff(angle1, angle2) angle1, angle2 = angle1 % 360, angle2 % 360 local diff = (angle1 - angle2) % 360 if diff <= 180 then return diff else return -(360 - diff) end end local function isElementInWater(ped) local pedPosition = Vector3D:new(getElementPosition(ped)) if pedPosition.z <= 0 then return true end local waterLevel = getWaterLevel(pedPosition.x, pedPosition.y, pedPosition.z) if not isElementStreamedIn(ped) or not waterLevel or waterLevel < pedPosition.z then return false else return true end end local function isnan(x) math.inf = 1/0 if x == math.inf or x == -math.inf or x ~= x then return true end return false end local function getVector2DAngle(vec) if vec.x == 0 and vec.y == 0 then return 0 end local angle = math.deg(math.atan(vec.x / vec.y)) + 90 if vec.y < 0 then angle = angle + 180 end return angle end -- -- Initialization and shutdown functions -- function Superman.Start() local self = Superman -- Register events addEventHandler("onClientResourceStop", getResourceRootElement(thisResource), Superman.Stop, false) addEventHandler("onPlayerJoin", rootElement, Superman.onJoin) addEventHandler("onPlayerQuit", rootElement, Superman.onQuit) addEventHandler("onClientRender", rootElement, Superman.processControls) addEventHandler("onClientRender", rootElement, Superman.processFlight) addEventHandler("onClientPlayerDamage", localPlayer, Superman.onDamage, false) addEventHandler("onClientElementDataChange", rootElement, Superman.onDataChange) addEventHandler("onClientElementStreamIn", rootElement, Superman.onStreamIn) addEventHandler("onClientElementStreamOut", rootElement, Superman.onStreamOut) -- Bind keys bindKey("jump", "down", Superman.onJump) -- Register commands addCommandHandler("superman", Superman.cmdSuperman) -- Initializate attributes self.smokeGenerators = {} self.rotations = {} self.previousVelocity = {} end addEventHandler("onClientResourceStart", getResourceRootElement(thisResource), Superman.Start, false) function Superman.Stop() local self = Superman setGravity(serverGravity) -- Restore all players animations, collisions, etc for player in iterateFlyingPlayers() do self:restorePlayer(player) end end -- -- Join/Quit -- function Superman.onJoin(player) local self = Superman local player = player or source setPlayerFlying(player, false) end function Superman.onQuit(reason, player) local self = Superman local player = player or source if isPlayerFlying(player) then self:restorePlayer(player) end end -- -- onDamage: superman is invulnerable -- function Superman.onDamage() local self = Superman if isPlayerFlying(localPlayer) then cancelEvent() end end -- -- onStreamIn: Reset rotation attribute for player -- function Superman.onStreamIn() local self = Superman end function Superman.onStreamOut() local self = Superman if source and isElement(source) and getElementType(source) == "player" and isPlayerFlying(source) then self.rotations[source] = nil self.previousVelocity[source] = nil end end -- -- onDataChange: Check if somebody who is out of stream stops being superman -- function Superman.onDataChange(dataName, oldValue) local self = Superman if dataName == "superman:flying" and Link to comment
xeon17 Posted March 7, 2015 Share Posted March 7, 2015 (edited) Server: -- Copyright (c) 2008, Alberto Alonso -- -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without modification, -- are permitted provided that the following conditions are met: -- -- * Redistributions of source code must retain the above copyright notice, this -- list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright notice, this -- list of conditions and the following disclaimer in the documentation and/or other -- materials provided with the distribution. -- * Neither the name of the superman script nor the names of its contributors may be used -- to endorse or promote products derived from this software without specific prior -- written permission. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR -- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. local groups = { "Admin", "Console", "SuperModerator" } local Superman = {} -- Static global values local rootElement = getRootElement() local thisResource = getThisResource() -- Resource events addEvent("superman:start", true) addEvent("superman:stop", true) -- -- Start/stop functions -- function Superman.Start() local self = Superman addEventHandler("superman:start", rootElement, self.clientStart) addEventHandler("superman:stop", rootElement, self.clientStop) end addEventHandler("onResourceStart", getResourceRootElement(thisResource), Superman.Start, false) function Superman.clientStart() setElementData(client, "superman:flying", true) setElementData(client, "forcedanimation", true) end function Superman.clientStop() removeElementData(client, "superman:flying") removeElementData(client, "forcedanimation") end addEventHandler("onPlayerLogin", root, function ( _,account ) local account = getPlayerAccount(source) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( groups ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then setElementData(source, "canFly", true) end end end) Client: function canFly() return getElementData(localPlayer,"canFly") end Edited March 7, 2015 by Guest Link to comment
DNL291 Posted March 7, 2015 Share Posted March 7, 2015 PrivateKiller, If you use the search tool, you'll find some threads with this same issue. https://forum.multitheftauto.com/viewtopic.php?f ... ns#p655097 Link to comment
PrivateKiller Posted March 7, 2015 Author Share Posted March 7, 2015 PrivateKiller, If you use the search tool, you'll find some threads with this same issue.https://forum.multitheftauto.com/viewtopic.php?f ... ns#p655097 Yes, but none of them solve my problem. I know about getPlayerTeam, getPlayerAcl... But I can't use it in my server, beucase we have a many classes of admins (HQ,Housing,...), and there is acl group for each of this class. So i'm not going to have like 5 resources only for superman (HQ-Superman;HousingAdmin-Superman...). That's why I'm asking for help for premissions Link to comment
PrivateKiller Posted March 7, 2015 Author Share Posted March 7, 2015 Server: -- Copyright (c) 2008, Alberto Alonso -- -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without modification, -- are permitted provided that the following conditions are met: -- -- * Redistributions of source code must retain the above copyright notice, this -- list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright notice, this -- list of conditions and the following disclaimer in the documentation and/or other -- materials provided with the distribution. -- * Neither the name of the superman script nor the names of its contributors may be used -- to endorse or promote products derived from this software without specific prior -- written permission. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR -- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. local groups = { "Admin", "Console", "SuperModerator" } local Superman = {} -- Static global values local rootElement = getRootElement() local thisResource = getThisResource() -- Resource events addEvent("superman:start", true) addEvent("superman:stop", true) -- -- Start/stop functions -- function Superman.Start() local self = Superman addEventHandler("superman:start", rootElement, self.clientStart) addEventHandler("superman:stop", rootElement, self.clientStop) end addEventHandler("onResourceStart", getResourceRootElement(thisResource), Superman.Start, false) function Superman.clientStart() setElementData(client, "superman:flying", true) setElementData(client, "forcedanimation", true) end function Superman.clientStop() removeElementData(client, "superman:flying") removeElementData(client, "forcedanimation") end addEventHandler("onPlayerLogin", root, function ( _,account ) local account = getPlayerAccount(source) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( groups ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then setElementData(source, "canFly", true) end end end) Client: function canFly() return getElementData(localPlayer,"canFly") end It's not working... Weird. I changed local groups in serverside, yea... but... nothing happens Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now