Blinker. Posted February 22, 2015 Share Posted February 22, 2015 Hello folks , i was wondering why the graphics are different in these two images , well i'm trying to draw flags , but it has so low graphics unlike in the scoreboard 1. the flags i'm trying to draw : http://imgur.com/5RrhGWr 2. the flags in scoreboard: http://imgur.com/448MjL0 thats what i'm using dxDrawImage ( dx.Flag, dx.normalpos + 1 - number[1] + (i*20), number[1] - 5,number[1] - 11 , flagPath) thanks Link to comment
Enargy, Posted February 22, 2015 Share Posted February 22, 2015 The logic would occasion is that the image is in a size that is not relevant Link to comment
Blinker. Posted February 22, 2015 Author Share Posted February 22, 2015 oo yes you're right , thanks. EDIT: well i did : texture = dxCreateTexture( flagPath ) local flag_width, flag_height = dxGetMaterialSize( texture ) dxDrawImage ( dx.Flag, dx.normalpos + 1 - number[1] + (i*20), flag_width, flag_height , flagPath) its same as in scoreboard , and still same result , the flags are now a bit bigger but low resolution also.. Link to comment
MIKI785 Posted February 22, 2015 Share Posted February 22, 2015 If you're stretching the image then of course its quality will decrease. Link to comment
Blinker. Posted February 23, 2015 Author Share Posted February 23, 2015 well i just figured out the flags were different. thanks anyway Link to comment
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