T-Raw/Tyga Posted February 18, 2015 Share Posted February 18, 2015 I want to make each time the player leaves the game his wantedlevel get saved Link to comment
JR10 Posted February 18, 2015 Share Posted February 18, 2015 This is not a forum for requests. Please read this: viewtopic.php?f=91&t=47897 A simple save system can be made with getAccount getAccountData setAccountData getPlayerWantedLevel setPlayerWantedLevel Link to comment
dewu Posted February 18, 2015 Share Posted February 18, 2015 Try this to save: function SaveWantedLevel() local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do local level = getPlayerWantedLevel ( thePlayer ) setAccountData ( thePlayer, "wantedlevel", level) end end addEventHandler( "OnPlayerQuit", getRootElement(),SaveWantedLevel ) and this for load: function LoadWantedLevel() local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do local level = getAccountData ( thePlayer, "wantedlevel" ) setPlayerWantedLevel ( thePlayer, level ) end end addEventHandler( "onPlayerLogin", getRootElement(), LoadWantedLevel ) Link to comment
xeon17 Posted February 18, 2015 Share Posted February 18, 2015 Dewu you don't need to use this loop. Link to comment
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