Dealman Posted February 17, 2015 Share Posted February 17, 2015 I recently decided to sit down and define my own language for Notepad++ based on Lua, but I wanted each MTA function to be highlighted according to their availability(whether it's client-only, server-only or shared). So I came up with this little script which compares the functions available on the Wiki and splits them into text files. Now I'm only sharing this script in case it might help someone for some reason, skip ahead if you're not interested in this and just want to get the syntax highlighting going. Client Code; local clientFunctions = { [1] = "getRadioChannel", [2] = "getRadioChannelName", [3] = "getSFXStatus", [4] = "getSoundBPM", [5] = "getSoundEffects", [6] = "getSoundFFTData", [7] = "getSoundLength", [8] = "getSoundLevelData", [9] = "getSoundMaxDistance", [10] = "getSoundMetaTags", [11] = "getSoundMinDistance", [12] = "getSoundPan", [13] = "getSoundPosition", [14] = "getSoundProperties", [15] = "getSoundSpeed", [16] = "getSoundVolume", [17] = "getSoundWaveData", [18] = "isSoundPanningEnabled", [19] = "isSoundPaused", [20] = "playSFX", [21] = "playSFX3D", [22] = "playSound", [23] = "playSound3D", [24] = "playSoundFrontEnd", [25] = "setRadioChannel", [26] = "setSoundEffectEnabled", [27] = "setSoundMaxDistance", [28] = "setSoundMinDistance", [29] = "setSoundPan", [30] = "setSoundPanningEnabled", [31] = "setSoundPaused", [32] = "setSoundPosition", [33] = "setSoundProperties", [34] = "setSoundSpeed", [35] = "setSoundVolume", [36] = "stopSound", [37] = "createBlip", [38] = "createBlipAttachedTo", [39] = "getBlipColor", [40] = "getBlipIcon", [41] = "getBlipSize", [42] = "setBlipColor", [43] = "setBlipIcon", [44] = "setBlipSize", [45] = "getBlipOrdering", [46] = "setBlipOrdering", [47] = "getBlipVisibleDistance", [48] = "setBlipVisibleDistance", [49] = "fadeCamera", [50] = "getCamera", [51] = "getCameraClip", [52] = "getCameraGoggleEffect", [53] = "getCameraInterior", [54] = "getCameraMatrix", [55] = "getCameraTarget", [56] = "getCameraViewMode", [57] = "setCameraClip", [58] = "setCameraGoggleEffect", [59] = "setCameraInterior", [60] = "setCameraMatrix", [61] = "setCameraTarget", [62] = "setCameraViewMode", [63] = "addPedClothes", [64] = "getBodyPartName", [65] = "getClothesByTypeIndex", [66] = "getClothesTypeName", [67] = "getPedClothes", [68] = "getTypeIndexFromClothes", [69] = "removePedClothes", [70] = "createColCircle", [71] = "createColCuboid", [72] = "createColRectangle", [73] = "createColSphere", [74] = "createColTube", [75] = "createColPolygon", [76] = "isElementWithinColShape", [77] = "getElementsWithinColShape", [78] = "getElementColShape", [79] = "getCursorPosition", [80] = "setCursorPosition", [81] = "isCursorShowing", [82] = "showCursor", [83] = "setCursorAlpha", [84] = "getCursorAlpha", [85] = "dxDrawImage", [86] = "dxDrawImageSection", [87] = "dxDrawLine", [88] = "dxDrawLine3D", [89] = "dxDrawRectangle", [90] = "dxDrawText", [91] = "dxGetFontHeight", [92] = "dxGetTextWidth", [93] = "dxCreateFont", [94] = "dxCreateTexture", [95] = "dxCreateShader", [96] = "dxCreateRenderTarget", [97] = "dxCreateScreenSource", [98] = "dxGetMaterialSize", [99] = "dxSetShaderValue", [100] = "dxSetShaderTessellation", [101] = "dxSetShaderTransform", [102] = "dxSetRenderTarget", [103] = "dxUpdateScreenSource", [104] = "dxGetStatus", [105] = "dxSetTestMode", [106] = "dxGetTexturePixels", [107] = "dxSetTexturePixels", [108] = "dxGetPixelsSize", [109] = "dxGetPixelsFormat", [110] = "dxConvertPixels", [111] = "dxGetPixelColor", [112] = "dxSetPixelColor", [113] = "dxSetBlendMode", [114] = "dxGetBlendMode", [115] = "dxDrawMaterialLine3D", [116] = "dxDrawMaterialSectionLine3D", [117] = "dxSetAspectRatioAdjustmentEnabled", [118] = "dxSetTextureEdge", [119] = "createEffect", [120] = "fxAddBlood", [121] = "fxAddBulletImpact", [122] = "fxAddBulletSplash", [123] = "fxAddDebris", [124] = "fxAddFootSplash", [125] = "fxAddGlass", [126] = "fxAddGunshot", [127] = "fxAddPunchImpact", [128] = "fxAddSparks", [129] = "fxAddTankFire", [130] = "fxAddTyreBurst", [131] = "fxAddWaterHydrant", [132] = "fxAddWaterSplash", [133] = "fxAddWood", [134] = "getEffectDensity", [135] = "getEffectSpeed", [136] = "setEffectDensity", [137] = "setEffectSpeed", [138] = "attachElements", [139] = "createElement", [140] = "destroyElement", [141] = "detachElements", [142] = "getAttachedElements", [143] = "getElementAttachedOffsets", [144] = "getElementAlpha", [145] = "getElementCollisionsEnabled", [146] = "getElementAttachedTo", [147] = "getElementBoundingBox", [148] = "getElementByID", [149] = "getElementChild", [150] = "getElementChildren", [151] = "getElementChildrenCount", [152] = "getElementColShape", [153] = "getElementData", [154] = "getElementDimension", [155] = "getElementDistanceFromCentreOfMassToBaseOfModel", [156] = "getElementHealth", [157] = "getElementID", [158] = "getElementInterior", [159] = "getElementMatrix", [160] = "getElementModel", [161] = "getElementParent", [162] = "getElementPosition", [163] = "getElementRotation", [164] = "getElementRadius", [165] = "getElementsByType", [166] = "getElementsWithinColShape", [167] = "getElementType", [168] = "getElementVelocity", [169] = "getLowLODElement", [170] = "getRootElement", [171] = "isElement", [172] = "isElementAttached", [173] = "isElementCallPropagationEnabled", [174] = "isElementCollidableWith", [175] = "isElementDoubleSided", [176] = "isElementFrozen", [177] = "isElementLocal", [178] = "isElementLowLOD", [179] = "isElementInWater", [180] = "isElementOnScreen", [181] = "isElementStreamable", [182] = "isElementStreamedIn", [183] = "isElementSyncer", [184] = "isElementWaitingForGroundToLoad", [185] = "isElementWithinColShape", [186] = "setElementAlpha", [187] = "setElementAttachedOffsets", [188] = "setElementCallPropagationEnabled", [189] = "setElementCollidableWith", [190] = "setElementCollisionsEnabled", [191] = "setElementData", [192] = "setElementDimension", [193] = "setElementDoubleSided", [194] = "setElementFrozen", [195] = "setElementHealth", [196] = "setElementID", [197] = "setElementInterior", [198] = "setElementMatrix", [199] = "setElementModel", [200] = "setElementParent", [201] = "setElementPosition", [202] = "setElementRotation", [203] = "setElementStreamable", [204] = "setElementVelocity", [205] = "setLowLODElement", [206] = "engineImportTXD", [207] = "engineLoadCOL", [208] = "engineLoadDFF", [209] = "engineLoadTXD", [210] = "engineReplaceCOL", [211] = "engineReplaceModel", [212] = "engineRestoreCOL", [213] = "engineRestoreModel", [214] = "engineSetAsynchronousLoading", [215] = "engineSetModelLODDistance", [216] = "engineGetModelLODDistance", [217] = "engineApplyShaderToWorldTexture", [218] = "engineRemoveShaderFromWorldTexture", [219] = "engineGetModelNameFromID", [220] = "engineGetModelIDFromName", [221] = "engineGetVisibleTextureNames", [222] = "engineGetModelTextureNames", [223] = "addEvent", [224] = "addEventHandler", [225] = "getEventHandlers", [226] = "cancelEvent", [227] = "removeEventHandler", [228] = "triggerEvent", [229] = "triggerServerEvent", [230] = "wasEventCancelled", [231] = "triggerLatentServerEvent", [232] = "getLatentEventHandles", [233] = "getLatentEventStatus", [234] = "cancelLatentEvent", [235] = "createExplosion", [236] = "fileClose", [237] = "fileCreate", [238] = "fileDelete", [239] = "fileExists", [240] = "fileFlush", [241] = "fileGetPos", [242] = "fileGetSize", [243] = "fileIsEOF", [244] = "fileOpen", [245] = "fileRead", [246] = "fileRename", [247] = "fileSetPos", [248] = "fileWrite", Link to comment
Dealman Posted February 22, 2015 Author Share Posted February 22, 2015 This project is discontinued until Notepad++ updates UDL to better support Lua. I might still do some minor edits to the GitHub repository if I find something. Link to comment
Mann56 Posted May 15, 2015 Share Posted May 15, 2015 Anyway good work dude that's real hard work Link to comment
Saml1er Posted January 14, 2016 Share Posted January 14, 2016 Awesome job. Why I didn't knew about this before? I stopped scripting in lua and now I am working with wordpress but still this is useful for me if I ever work with lua again. Will install it ^^ Thank you. Link to comment
Army@1 Posted January 27, 2016 Share Posted January 27, 2016 Good job, Dealman, thanks. I am messing with it and trying to separate --[[ ]] comment with [[ ]] message string but no luck. Do you have any idea? Link to comment
Dealman Posted February 6, 2016 Author Share Posted February 6, 2016 Good job, Dealman, thanks.I am messing with it and trying to separate --[[ ]] comment with [[ ]] message string but no luck. Do you have any idea? Unfortunately not. I made a thread on their SourceForge forum while I was developing it asking that very question, weren't able to fix it because their system was kinda shite. They might have updated it so it's possible now, not sure. Link to comment
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