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Race resource went wrong?


.:HyPeX:.

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Posted

Hello guys, i've got an issue, apparently the race_client is trying to call 'table.create' from utils_client and the function appears to not be loaded (Even thought the race meta specifys that race_client is loaded after)

Only change i did to the race (Before it was working perfectly) was adding some extra things to the race_client, wich do not interfer with the race itself, but still are a lot of lines. (I dont belive a bigger file will cause issues, but who knows if it is?)

I tried making it start on resource start instead of direct code, but another error appears and the countdown never starts.

(I'm set as not ready)

  
addEventHandler('onClientResourceStart',resourceRoot,function() 
g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true) 
g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true) 
end) 

The errors are:

- Start spamming error "isPlayerRaceDead (a nil value)" <- The function IS there...

- Then spams the previous error + "isPlayerFinished (a nil value)" <- Function exists aswell...

Greetz

Posted

[quote name=..:D&G:..]Are you exporting the function using "exports"? If so, have you added the export name in the resource's meta?

All what i'm doing is inside the Race, and even more, the errors spammed are from the race_client itself (Within the same file).

Posted

Try making a separate function with a command and a chatbox:

function test(thePlayer) 
    outputChatBox(type(isPlayerRaceDead(thePlayer))) 
end 
addCommandHandler("test12", test) 

And see what it returns.

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