Xwad Posted January 29, 2015 Posted January 29, 2015 Hi is there any rescource that makes possible that only team 1 can enter a vehicle. I mean for example there is a rhino and only team 1 can enter it, Thanks!
xeon17 Posted January 29, 2015 Posted January 29, 2015 (edited) No , but it's pretty easy to create something like this. Event; onVehicleStartEnter -- This event is triggered , when a player try to enter in a vehicle. Functions; getElementModel -- This function will get the type of vehicle , so if it's a rhino we continue with checking of player team. getPlayerTeam -- This function will check have the player a team , if not we cancel the event so he can't use the rhino. getTeamFromName -- If the player have a team , this funtion will get the name of the team, if isn't the name you want cancel. cancelEvent -- This function will cancel the event Edited January 29, 2015 by Guest A unique GangWar gamemode waiting for you!Click here for more information.
Xwad Posted January 29, 2015 Author Posted January 29, 2015 But i dont know how to make this script! if i create the lua file then i need to write those examples in it?
xeon17 Posted January 29, 2015 Posted January 29, 2015 No no , Learn Lua , come on dude , have you some problems so you can't learn? it's a so easy language. A unique GangWar gamemode waiting for you!Click here for more information.
xeon17 Posted January 29, 2015 Posted January 29, 2015 No. A unique GangWar gamemode waiting for you!Click here for more information.
xeon17 Posted January 29, 2015 Posted January 29, 2015 The script should be server side , now see the examples on wiki of the functions which i gave you , it's so easy to create that what you want , but you simply don't want to learn scripting. If you don't want to learn , pay a scripter to do those things for you. Try to create it , if you need help just say. And a answer like " i can't it " is not acceptable. A unique GangWar gamemode waiting for you!Click here for more information.
Xwad Posted January 29, 2015 Author Posted January 29, 2015 ok you are right but i want to make my server the more soon as possible becaouse i realy like my ww2 idea.
xeon17 Posted January 29, 2015 Posted January 29, 2015 Dude , Lua is so easy. Simply don't be lazy and try it , after some time you'll learn it. And we are here to help you. btw , i edited my post to make it more clear. A unique GangWar gamemode waiting for you!Click here for more information.
Xwad Posted January 29, 2015 Author Posted January 29, 2015 one question . Need i create 4 lua file for these examples?
xeon17 Posted January 29, 2015 Posted January 29, 2015 No , one file is enough. And don't think if you copy the examples from the pages it will work. Those examples are only there to make your scripting easier , and to show how the functions/events work. A unique GangWar gamemode waiting for you!Click here for more information.
WASSIm. Posted January 29, 2015 Posted January 29, 2015 Read Scripting_Introduction if you want learn scripting
Et-win Posted January 30, 2015 Posted January 30, 2015 Dude , Lua is so easy. Simply don't be lazy and try it , after some time you'll learn it. And we are here to help you.btw , i edited my post to make it more clear. Did you said the same when you just started (and no that doesn't count if you know other scripting languages)? ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Xwad Posted January 30, 2015 Author Posted January 30, 2015 ok I learn it but one question. Need I use example 1 or example 2 ?
xeon17 Posted January 30, 2015 Posted January 30, 2015 Et-win When i started i didn't knew any other programming language , i learned fast here on forum from watching tutorials , and editing resources from community. I simply don't understand why this guy Xward don't want to learn. Xward What do you mean? the examples in each page are usefull. A unique GangWar gamemode waiting for you!Click here for more information.
Xwad Posted January 30, 2015 Author Posted January 30, 2015 Cool i watched a video and i learned a little bit and i have its work !! function planeEnter ( theVehicle, seat, jacked ) -- when someone enters a vehicle local id = getElementModel ( theVehicle ) -- get the model ID of the vehicle if id == 519 or id == 577 then -- if theVehicle is either Shamal or AT-400 local vehicleName = getVehicleName ( theVehicle ) -- get the name of theVehicle outputChatBox ( "Someone stole a " .. vehicleName .. "!" ) -- announce that someone stole the plane end end -- add the event handler to the event addEventHandler ( "onPlayerVehicleEnter", getRootElement(), planeEnter )
Xwad Posted January 30, 2015 Author Posted January 30, 2015 when i enter the tank then the game say "someone stole a rhino!"
Xwad Posted January 31, 2015 Author Posted January 31, 2015 ok i have read it and i made this script #include enum team_vehicle_info { v_id,//the vehicle id v_team,//the vehicle's team id bool:v_exist//boolean to check if vehicle exists } new team_vehicle[ MAX_VEHICLES ][ team_vehicle_info ]; main() { for(new slot; slot < MAX_VEHICLES; slot++) { team_vehicle[slot][v_id] = -1;//set to invalide vehicle model id team_vehicle[slot][v_team] = NO_TEAM;//set for NO_TEAM team_vehicle[slot][v_exist] = false;//the vehicle don't exist } } stock CreateVehicleForTeam(teamid, vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay) { if(teamid == NO_TEAM) return false; // if the vehicle teamid is NO_TEAM(255), then this function won't work for(new slot; slot < MAX_VEHICLES; slot++) { if(team_vehicle[slot][v_exist] == false)//checks if the vehicle is not created, then only proceed or else catch another loop case! { //creat the main vehicle and store its id team_vehicle[slot][v_id] = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay); team_vehicle[team_vehicle[slot][v_id]][v_team] = teamid;//storing the teamid team_vehicle[team_vehicle[slot][v_id]][v_exist] = true;//setting created value "yes", so this says that the vehicle is created! return team_vehicle[slot][v_id];//returns the vehicle id } } return true; } stock DestoryVehicleForTeam(vehicleid) { DestroyVehicle(vehicleid);//destorying the vehicle team_vehicle[vehicleid][v_team] = NO_TEAM;//set for NO_TEAM team_vehicle[vehicleid][v_exist] = false;//the vehicle don't exist return true; } public OnGameModeInit() { CreateVehicleForTeam(0, 413, 327.8443, -1809.2729, 4.5733, 359.3342, 91, 1, 0);//team vehicle for teamid 0 CreateVehicleForTeam(0, 467, 740.4370, -1793.5476, 12.9180, 349.2087, 58, 8, 0);//team vehicle for teamid 0 CreateVehicleForTeam(1, 473, 823.7594, -2066.2686, -0.1017, 112.6381, 56, 53,0);//team vehicle for teamid 1 CreateVehicleForTeam(1, 467, 892.0507, -1797.3351, 13.4070, 175.4098, 60, 1, 0);//team vehicle for teamid 1 return 1; } public OnGameModeExit() { DestoryVehicleForTeam(0); DestoryVehicleForTeam(1); DestoryVehicleForTeam(2); DestoryVehicleForTeam(3); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)//Player entered a vehicle as a driver { new vehicleid = GetPlayerVehicleID(playerid); for(new slot; slot < MAX_VEHICLES; slot++) { if(team_vehicle[slot][v_exist] && vehicleid == team_vehicle[slot][v_id])//if vehicle is a team vehicle! { if(GetPlayerTeam(playerid) != team_vehicle[slot][v_team])//if team id don't matches { RemovePlayerFromVehicle(playerid);//remove the player from vehicle GameTextForPlayer(playerid, "~r~You can't enter other team's vehicle", 3000, 3);//send the player a message } } } } return 1; }
xeon17 Posted January 31, 2015 Posted January 31, 2015 Dude this is MTA , not samp A unique GangWar gamemode waiting for you!Click here for more information.
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