#RooTs Posted January 19, 2015 Share Posted January 19, 2015 (edited) hello, can someone tell me why the letters with accents ( ç, ã, é, â, ô, õ ) is bursting? I tried to use it, the more only works on HTML Á Á È È ô ô Ç Ç á á è è Ò Ò ç ç Â Â Ë Ë ò ò â â ë ë Ø Ø Ñ Ñ À À Ð Ð ø ø ñ ñ à à ð ð Õ Õ Å Å õ õ Ý Ý å å Í Í Ö Ö ý ý Ã Ã í í ö ö ã ã Î Î " " Ä Ä î î Ú Ú < < ä ä Ì Ì ú ú > > Æ Æ ì ì Û Û & & æ æ Ï Ï û û ï ï Ù Ù ® ® É É ù ù © © é é Ó Ó Ü Ü Þ Þ Ê Ê ó ó ü ü þ þ ê ê Ô Ô ß ß Edited January 22, 2015 by Guest Link to comment
MTA Team botder Posted January 19, 2015 MTA Team Share Posted January 19, 2015 Which encoding do your files have? Link to comment
#RooTs Posted January 19, 2015 Author Share Posted January 19, 2015 Which encoding do your files have? UTF-8 Link to comment
#RooTs Posted January 20, 2015 Author Share Posted January 20, 2015 full programmer here and nobody knows answer me that? OMG Link to comment
#RooTs Posted January 20, 2015 Author Share Posted January 20, 2015 Try UTF-8 without BOM. already made and remade several times, and still continues (UTF-8 without BOM) and (UTF- I've used all possible encodes Link to comment
#RooTs Posted January 20, 2015 Author Share Posted January 20, 2015 [NO SOLVED] someone there knows the problem? Link to comment
.:HyPeX:. Posted January 21, 2015 Share Posted January 21, 2015 Just use the original compiler Link to comment
GTX Posted January 21, 2015 Share Posted January 21, 2015 Don't compile it, use cache attribute in meta. Link to comment
Et-win Posted January 21, 2015 Share Posted January 21, 2015 Make a complete new resource-map, meta.xml, client+server.lua files and open them. Get the old scripts and select all text then copy+paste them in the new one. (No copying files) Then try again with the new resource. Helped for me once. (Sounds like bullsh*t I know) Link to comment
#RooTs Posted January 21, 2015 Author Share Posted January 21, 2015 Don't compile it, use cache attribute in meta. I can not do this for all my files. if I do this, my server will always have download, I think you as a programmer should know this. do not you think? Link to comment
Et-win Posted January 21, 2015 Share Posted January 21, 2015 Don't compile it, use cache attribute in meta. I can not do this for all my files. if I do this, my server will always have download, I think you as a programmer should know this. do not you think? I thought you only meant one script, lol. Link to comment
#RooTs Posted January 21, 2015 Author Share Posted January 21, 2015 I thought you only meant one script, lol. not. all compiled scripts that containing special characters is bullied, and another. if I put in the cache false the Freeroam it does not work. My God, no one here program in gamemode in Freeroam ? you spend the day programming for RPG ? you it should know these things Link to comment
Bonsai Posted January 21, 2015 Share Posted January 21, 2015 Don't compile it, use cache attribute in meta. I can not do this for all my files. if I do this, my server will always have download, I think you as a programmer should know this. do not you think? How much download could be needed for a few scripts... Link to comment
iPrestege Posted January 22, 2015 Share Posted January 22, 2015 I guess you can use the bugtracker (https://bugs.multitheftauto.com) and they will see what they can do about it. Link to comment
John Smith Posted January 22, 2015 Share Posted January 22, 2015 Don't compile it, use cache attribute in meta. I can not do this for all my files. if I do this, my server will always have download, I think you as a programmer should know this. do not you think? Wow it will always have approximately 300 kb of download That must be a disaster. Link to comment
Et-win Posted January 22, 2015 Share Posted January 22, 2015 Lol, anyway, have patient Lek.You are mostly saying we don't know anything about scripting when you aren't getting helped, which gives us the lack of motivation to help you. Link to comment
#RooTs Posted January 22, 2015 Author Share Posted January 22, 2015 Lol, anyway, have patient Lek.You are mostly saying we don't know anything about scripting when you aren't getting helped, which gives us the lack of motivation to help you. Sorry my friend, more the problem is the LUAC.MTASA.COM they we do not support for all languages, because they think only in English Link to comment
.:HyPeX:. Posted January 22, 2015 Share Posted January 22, 2015 Lol, anyway, have patient Lek.You are mostly saying we don't know anything about scripting when you aren't getting helped, which gives us the lack of motivation to help you. Sorry my friend, more the problem is the LUAC.MTASA.COM they we do not support for all languages, because they think only in English Then write it yourself (Wich i doubt you can), if you are not willing to use the original compiler then we cant do much. And by the way, it is lua bytecode, not mta's fault. Link to comment
GTX Posted January 28, 2015 Share Posted January 28, 2015 Sorry for bumping this post but I have a (temporary?) solution. Use string.char function. outputChatBox(string.char(231)..", "..string.char(227)..", "..string.char(233)..", "..string.char(226)..", "..string.char(244)..", "..string.char(245)) This should output those below if I'm not mistaken. ç, ã, é, â, ô, õ Link to comment
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