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draw onto a rendertarget, without "white" borders


KryPtoHolYx

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Hello,

i´m having some problems while drawing a image with a rendertarget.

Everytime i draw onto the target, the drawn image leaves a "white" border,

example :

395a0109a10e917d4fd45686c44ade44.jpg

So is there a way to remove them ?

how i draw the image :

dxSetRenderTarget( map,true ) 
        dxSetBlendMode("modulate_add")  
        dxDrawRectangle (0,0, 155,155 ,tocolor(20,200,20,150)) 
                local x,y = getElementPosition(localPlayer); 
                local x,y = calcPos(x,y) 
                _,_,rz= getElementRotation ( v) 
                dxDrawImage(x,y, 50,50,"ship.png",-rz,0,0,tocolor(255,255,255,255)) 
        dxSetBlendMode("blend") 
    dxSetRenderTarget(  ) 
  

Regards

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