KryPtoHolYx Posted January 18, 2015 Posted January 18, 2015 Hello, i´m having some problems while drawing a image with a rendertarget. Everytime i draw onto the target, the drawn image leaves a "white" border, example : So is there a way to remove them ? how i draw the image : dxSetRenderTarget( map,true ) dxSetBlendMode("modulate_add") dxDrawRectangle (0,0, 155,155 ,tocolor(20,200,20,150)) local x,y = getElementPosition(localPlayer); local x,y = calcPos(x,y) _,_,rz= getElementRotation ( v) dxDrawImage(x,y, 50,50,"ship.png",-rz,0,0,tocolor(255,255,255,255)) dxSetBlendMode("blend") dxSetRenderTarget( ) Regards
Et-win Posted January 18, 2015 Posted January 18, 2015 I always just remove the faded-pixels at the edges of the picture ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
MTA Team botder Posted January 18, 2015 MTA Team Posted January 18, 2015 Create your ship.png as texture when the resource starts. (use DXT5 compressed and textureEdge "clamp") dxCreateTexture GitHub: Debug Console • MTA-Discord Relay Scripting: How to draw a line chart with DirectX functions? • Doppler Effect in MTA • Get the client's FPS • Customizable Blur Shader
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