Slothman Posted September 7, 2004 Share Posted September 7, 2004 i looked, but could not find clarification on this, so I'm asking here. when you say mods, the key word that i was looking for but didnt find is SYNCED mods. I guess we could assume it would be, but you know what happens when we assume. (you make an ASS of U and ME) another assumption is that current sp mods will have to be rewritten to work with mta from reading this: We'll be providing an SDK and full documentation, plus tutorials on developing addons and learning the relevant c++, when blue is released. We will also be allowing some developers pre-release access so that they can help us iron out any bugs of course, unsynced mods could be cool (downloading powers, heheh), but not fair Link to comment
Scorp Posted September 7, 2004 Share Posted September 7, 2004 another assumption is that current sp mods will have to be rewritten to work with mta from reading this:We'll be providing an SDK and full documentation, plus tutorials on developing addons and learning the relevant c++, when blue is released. We will also be allowing some developers pre-release access so that they can help us iron out any bugs of course, unsynced mods could be cool (downloading powers, heheh), but not fair yup the mods will have to be made specially for MTA mods are written specifically FOR MTA.. when you install a mod you'll have a directory under VC for that mod.. when you connect to a server it will make sure all of your files are ok, then will specify the addon to load, at this point you'd join the game w/ the appropriate files.. just think of it as a situation where you run a TFC game for HL, and try to join a CS server..Kent767 so that will give the modder community a lot of work to do, as i presume the mods for sp are "useless" for MTA, maybe they can be converted tho, so they dont need to start from scratch Link to comment
Slothman Posted September 7, 2004 Author Share Posted September 7, 2004 ok, i found that info, thanks. 1 more burning question: what if i don't have the mod, but wanna join the server anyhow. could there be a toggle to the mods to either allow or not allow people to connect without it? things like liberty city obviously need to be synced, but simple particle/graphical mods would be no prob for some people to not have and still play fine. i also ASSUME that there will be a way of verifying the mod is the right one (rather than an invulnerability mod that is placed in the particle mod folder) Link to comment
orappa Posted September 7, 2004 Share Posted September 7, 2004 What about mods that aren't synced and don't offer any advantages? For example, the default weapon icons in Tribes 2 are monochrome. I downloaded a mod that gives you colour icons. It doesn't offer any advantages at all, but I just prefer them coloured. It would be annoying with MTA if such a simple thing restricted the servers I could join. Also, slothman, why on earth would you want to join a server for a mod that you don't have? I don't think they would allow this as it could lead to some pretty weird results. Link to comment
Slothman Posted September 7, 2004 Author Share Posted September 7, 2004 i would join a server without a chosen mod for the challenge. how much cooler would it to be to fight as a mortal among gods and succeed. Link to comment
Scorp Posted September 7, 2004 Share Posted September 7, 2004 What about mods that aren't synced and don't offer any advantages? For example, the default weapon icons in Tribes 2 are monochrome. I downloaded a mod that gives you colour icons. It doesn't offer any advantages at all, but I just prefer them coloured. It would be annoying with MTA if such a simple thing restricted the servers I could join.Also, slothman, why on earth would you want to join a server for a mod that you don't have? I don't think they would allow this as it could lead to some pretty weird results. yea i agree on that one, also in many first-person shooters u can change the different weapon skins and sound, but it doesn't give u any advantage, just more play-time value Link to comment
Slothman Posted September 7, 2004 Author Share Posted September 7, 2004 that's why a toggle would be a good idea, so certain mods are allowed although not synced, and some are forced to be synced (liberty city mod for one MUST be synced, or it would look crazy) Link to comment
Scorp Posted September 7, 2004 Share Posted September 7, 2004 that's why a toggle would be a good idea, so certain mods are allowed although not synced, and some are forced to be synced (liberty city mod for one MUST be synced, or it would look crazy) yea going around VC and seeing people floating in air, waaay over there at LC, wud be weird cars with modded speed wud need synching and same collision size, also f.x. a bike made to a bus. or else u'd be crashing into it without knowing why Link to comment
eAi Posted September 7, 2004 Share Posted September 7, 2004 I see no reason to add mods that aren't sync'd, it'd just open the system up for exploitation. Obviously, theres some harmless mods, such as changing hud images, but due to Vice City's formats, it would be hard to allow "harmless" mods and dissallow other mods. eAi Link to comment
l2ebel Posted September 7, 2004 Share Posted September 7, 2004 What about mods that aren't synced and don't offer any advantages? For example, the default weapon icons in Tribes 2 are monochrome. I downloaded a mod that gives you colour icons. It doesn't offer any advantages at all, but I just prefer them coloured.... heh yea you do that stuff to improve the look of the game, dunno how long i checked every texture from being crc checked (DT) and now my disc shots are green and thick which makes me have a better feeling for the speed of the shot, my flag is totally yello and red instead of grey and so it much easier to see where its landing in a game of lak rabbit... maybe you could even replace all player skin with red bmp's... another example are those ppl that play Quake 3 with total greyed out map textures and light green player skins which makes it alot easier to kill them with with any weapon, especially with the railgun my point is, when you allow ppl to have unsynched mods they will always find something to get an advantage from, even if its just a different particle.txd, someone can just change the explosions into a red dot, other ppl have the default explosion and cant see whats happening behind it..and the one with the modded txd only sees a dot and everything thats happening in and behind the explosion Link to comment
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