MisterQuestions Posted January 6, 2015 Share Posted January 6, 2015 Hey, can somebody explain me how to scscroll it, as i understand i need to make just a part visible but how to make that? (Sorry for asking this again) Link to comment
Gallardo9944 Posted January 6, 2015 Share Posted January 6, 2015 Scrolling can be achieved by creating a global variable. You should change it every time you need to scroll. Set this variable as Y position offset in your render function. local offset = 0 -- change this up or down to change dxDrawText's position dxDrawText("Hello world",px,py+offset,x,y) -- the variables are made up, the important part is "+offset" Link to comment
MisterQuestions Posted January 6, 2015 Author Share Posted January 6, 2015 On scroll up i should use offset = offset + --what i want to increment no? But if get outs from a window, make it dissapear? (Last ddude) Link to comment
Dealman Posted January 6, 2015 Share Posted January 6, 2015 Don't mind my terrible photoshop But this might help you figure out how to work the offsets; As for if it goes outside of a window and you want it to disappear, I believe you'll have to use dxCreateRenderTarget. Link to comment
MisterQuestions Posted January 6, 2015 Author Share Posted January 6, 2015 So should create a render target, and draw the image/rectangle over it? Can you make me an example with it? Link to comment
Dealman Posted January 6, 2015 Share Posted January 6, 2015 Try it yourself first and I'll help you from there. You'll learn the most by trying yourself and reading the examples provided on the wiki. Link to comment
MisterQuestions Posted January 6, 2015 Author Share Posted January 6, 2015 Scroll, successfull ! Dissapear when leave rectangle, fail.... The code: local x, y = guiGetScreenSize() local myRenderTarget = dxCreateRenderTarget(732, 628, true) local offset = 0 function lobby() dxDrawText("Fast Fucking War Multi-Room", 7, 9, 372, 55, tocolor(255, 158, 0, 255), 2.00, "default-bold", "center", "center", false, false, false, false, false) if myRenderTarget then ---Start using render target.... dxSetRenderTarget( myRenderTarget ) ---Start drawing on it. dxDrawRectangle((x - 732) / 2, (y - 628) / 2, 732, 628, tocolor(0, 0, 0, 168), false) dxSetRenderTarget() --Stop Drawing on it. --//Draw inner background... dxDrawImage(0, 0, x, y, ":guieditor/images/bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) --//Render target, suposes when images get out from here, will dissapear dxDrawImage(146, 70, 732, 628, myRenderTarget, 0, 0, 0, tocolor(255, 255, 255, 255), false) --//Draw the rest of it. dxDrawImage(230, 80+offset, 564, 95, ":guieditor/images/deathmatch.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(230, 200+offset, 564, 95, ":guieditor/images/oldschool.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(230, 320+offset, 564, 95, ":guieditor/images/derby.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(230, 440+offset, 564, 95, ":guieditor/images/hunter.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(230, 560+offset, 564, 95, ":guieditor/images/shooter.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) --//Scrolling bar.... dxDrawRectangle(878, 70, 22, 530, tocolor(68, 68, 68, 255), false) end end addEventHandler("onClientRender", root, lobby) function scrollUP() offset = offset - 20 end function scrollDOWN() offset = offset + 20 end bindKey("mouse_wheel_up","down",scrollUP) bindKey("mouse_wheel_down","down",scrollDOWN) Link to comment
MisterQuestions Posted January 6, 2015 Author Share Posted January 6, 2015 Bug, it works the images dont get out of rectangle, it looks horrible at top, it looks like duplicated .-. Link to comment
Gallardo9944 Posted January 6, 2015 Share Posted January 6, 2015 replace dxSetRenderTarget( myRenderTarget ) with dxSetRenderTarget( myRenderTarget, true ) -- 2nd argument set to true means "clean the render target" Link to comment
MisterQuestions Posted January 6, 2015 Author Share Posted January 6, 2015 worked thanks..., but if i scroll up, doesn't dissapear, any reason? Link to comment
Gallardo9944 Posted January 6, 2015 Share Posted January 6, 2015 Funny thing is that according to the code, the images are outside of the render target. Link to comment
MisterQuestions Posted January 7, 2015 Author Share Posted January 7, 2015 Thanks all , you helped me a lot. Here's the result: http://youtu.be/KUHuUc4Fne8 Link to comment
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