xTravax Posted January 3, 2015 Posted January 3, 2015 hello i tried using some similiar thing -- not whole script, just an idea in here spawnpoints = { [1] = -1344.4324,609.234,13, [2] = 0,0,2 } -- later on setElementPosition(playerElement,spawnpoints[math.random(1,#spawnpoints)]) this would use just one variable of coordinate in table(?) -- anyway the place where i'd need to spawn was completely wrong how can i move a player to x,y,z position depending on random spawnpoint in table?
Gallardo9944 Posted January 3, 2015 Posted January 3, 2015 spawnpoints = { [1] = {-1344.4324,609.234,13}, -- it has to be a table to contain multiple values [2] = {0,0,2}, } -- later on local x,y,z = unpack(spawnpoints[math.random(1,#spawnpoints)]) -- gets all values from the inner table setElementPosition(playerElement,x,y,z)
Jusonex Posted January 4, 2015 Posted January 4, 2015 In case you enabled 1.4 OOP, you can simplify it a bit using vectors: spawnpoints = { Vector3(-1344.4324,609.234,13), Vector3(0,0,2) } -- later on setElementPosition(playerElement,spawnpoints[math.random(1,#spawnpoints)])
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