Dealman Posted December 30, 2014 Posted December 30, 2014 <meta> <script src="script.lua" type="client/server"/> </meta> That's all you really need in the meta for a testing resource. If it still doesn't work it's probably the script itself. Debug it and look for errors and warnings. If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.
Xwad Posted December 30, 2014 Author Posted December 30, 2014 not working:( Nut need i create only 1 lua file?
Xwad Posted December 30, 2014 Author Posted December 30, 2014 i have write this in the .lua file is it good? local weaponsToDamageRhino = { [35] = true, -- basis RPG [36] = true, -- Heatseaking RPG -- You can add different weapons too apart from RPG, if not then a table isn't necessarily needed. -- The [number] is the weapon ID, true means it's valid, every other number returns false. } function handleRhinoDamage(attacker, weapon, loss, x, y, z, tyre) if (weapon and getElementModel(source) == 432 and loss > 0) then -- if the weapon exists and the vehicle being shot is a Rhino and -- the damage dealt isn't 0 but any number higher then do the following. if (weaponsToDamageRhino[weapon]) then -- if the weapon is one of the valid ID's above (35 'true' and 36 'true') then do the following. setElementHealth(source, getElementHealth(source) - loss) -- set the health (life points) of the Rhino (source is the vehicle being shot) -- too the current health minus the loss. end end end addEventHandler("onClientVehicleDamage", root, handleRhinoDamage)
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