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onVehicleDamage and onPlayerDamage


Dzsozi (h03)

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Hello community! I want to make script which is removes health if you crash with your vehicle and I don't want to use setElementHealth, I want to define it as a PlayerDamage and use onPlayerDamage event, because I have other scripts which are works with onPlayerDamage, and if I use setElementHealth they wont work. So how can I define something as a player damage? I've tried this, but I have headshot resource running and if I crash a little bit I die immediately, but if I define bodypart for example as torso (number 3) the crash script is not working. Debugscript doesn't show me errors, but I can't fix it. I would be happy if someone could help me!

  
function lossHealthOnHurt(loss) 
    if getVehicleOccupant(source) then 
        player = getVehicleOccupant(source) 
        health = getElementHealth(player) 
        if loss >= 50 and loss < 349 then 
            --setElementHealth(player, health - loss/10) 
            triggerEvent("onPlayerDamage", player, nil, nil, 9, loss/10) 
        elseif loss >= 350 then 
            killPed(player) 
        end 
    end 
end 
addEventHandler("onVehicleDamage", getRootElement(), lossHealthOnHurt) 
  

Thanks in advance!

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test this :

function lossHealthOnHurt ( loss  ) 
    if ( getVehicleController ( source ) ) then 
        local player = getVehicleController ( source ) 
        local health = getElementHealth ( player ) 
        if ( loss >= 50 and loss < 349 ) then 
            setElementHealth ( player, health - loss/10 ) 
        elseif ( loss >= 350 ) then 
             killPed ( player ) 
        end 
    end 
end 
addEventHandler( "onVehicleDamage", getRootElement (  ), lossHealthOnHurt ) 
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If it's so important to use onPlayerDamage then do this:

setElementHealth ( player, health - loss/10 ) 
triggerEvent("onPlayerDamage", player, nil, nil, 9, loss/10) 

No other way on serverside, write it on clientside then, onClientVehicleDamage. This or rewrite all your damage scripts to be compatible with your new scripts.

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