Dzsozi (h03) Posted December 25, 2014 Posted December 25, 2014 Hello community! I want to make script which is removes health if you crash with your vehicle and I don't want to use setElementHealth, I want to define it as a PlayerDamage and use onPlayerDamage event, because I have other scripts which are works with onPlayerDamage, and if I use setElementHealth they wont work. So how can I define something as a player damage? I've tried this, but I have headshot resource running and if I crash a little bit I die immediately, but if I define bodypart for example as torso (number 3) the crash script is not working. Debugscript doesn't show me errors, but I can't fix it. I would be happy if someone could help me! function lossHealthOnHurt(loss) if getVehicleOccupant(source) then player = getVehicleOccupant(source) health = getElementHealth(player) if loss >= 50 and loss < 349 then --setElementHealth(player, health - loss/10) triggerEvent("onPlayerDamage", player, nil, nil, 9, loss/10) elseif loss >= 350 then killPed(player) end end end addEventHandler("onVehicleDamage", getRootElement(), lossHealthOnHurt) Thanks in advance! Your signature image is too large. Removed
#DRAGON!FIRE Posted December 25, 2014 Posted December 25, 2014 test this : function lossHealthOnHurt ( loss ) if ( getVehicleController ( source ) ) then local player = getVehicleController ( source ) local health = getElementHealth ( player ) if ( loss >= 50 and loss < 349 ) then setElementHealth ( player, health - loss/10 ) elseif ( loss >= 350 ) then killPed ( player ) end end end addEventHandler( "onVehicleDamage", getRootElement ( ), lossHealthOnHurt ) To Contact Me at Skype : [email protected]
Dzsozi (h03) Posted December 25, 2014 Author Posted December 25, 2014 I don't want to use setElementHealth, I want to define it as a PlayerDamage and use onPlayerDamage event, because I have other scripts which are works with onPlayerDamage, and if I use setElementHealth they wont work. Your signature image is too large. Removed
Buffalo Posted December 25, 2014 Posted December 25, 2014 If it's so important to use onPlayerDamage then do this: setElementHealth ( player, health - loss/10 ) triggerEvent("onPlayerDamage", player, nil, nil, 9, loss/10) No other way on serverside, write it on clientside then, onClientVehicleDamage. This or rewrite all your damage scripts to be compatible with your new scripts. Powered by Kimsufi© ☢ ZHP on Facebook ☢ ZHP on Youtube ☢ Support us ☢
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