ramzi Posted December 20, 2014 Posted December 20, 2014 Hi guys,i have this gate code works fine but the gates open when i be far from them,how can i make the distance to open them so near?plz help me. gate1 = createObject (980, -13.60, 2067.30,19, 0,0,90 ) gatecol = createColCircle (-13.60, 2067.30,19,12.5,10 ) local className = "Army" function OpenGates (thePlayer) if ( getTeamName(getPlayerTeam(thePlayer)) == "Army" ) then moveObject (gate1,2000,-13.60,2067.30, 24.799 ) end end addEventHandler( "onColShapeHit", gatecol, OpenGates ) function CloseGates (thePlayer) if ( getTeamName(getPlayerTeam(thePlayer)) == "Army" ) then moveObject (gate1,2000,-13.60, 2067.30,19 ) end end addEventHandler( "onColShapeLeave", gatecol, CloseGates ) DZ Army Base: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11101 Flyingcars script: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11116
Banex Posted December 20, 2014 Posted December 20, 2014 just decrease the size of ColCircle Not worry about the future. Very soon it will come.
ramzi Posted December 20, 2014 Author Posted December 20, 2014 which one 5 or 10? DZ Army Base: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11101 Flyingcars script: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11116
Saml1er Posted December 20, 2014 Posted December 20, 2014 CreateColCircle has only 3 arguements. Syntax colshape createColCircle ( float fX, float fY, float radius ) So it should be createColCircle ( X , Y, radius ) I hope this helps. EDIT: All you need to do is createColCircle (-13.60, 2067.30, 19) -- Now decrease 19
Enargy, Posted December 20, 2014 Posted December 20, 2014 you can also use createMarker ( float x, float y, float z, "cylinder" float size, 0, 0, 0, 255 ) -- change the alpha value to 0 to be invisible You can use the addEventHandler as input to the element. addEventHandler("onMarkerHit", marker, FUNCTION_NAME) -- server or if isElementWithinMarker ( element , marker ) then -- if the element is within the marker --- FUNCTIONS end - Inactivo.
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