Jump to content

isLineOfSightClear


Drakath

Recommended Posts

  • Administrators

Not sure what you mean there, but you could use the ignoredElement variable to ignore the obstacle in front of you.

bool isLineOfSightClear ( float startX,  
                             float startY,  
                             float startZ,  
                             float endX,  
                             float endY,  
                             float endZ,  
                             [ bool checkBuildings = true,  
                             bool checkVehicles = true,  
                             bool checkPeds = true,  
                             bool checkObjects = true,  
                             bool checkDummies = true,  
                             bool seeThroughStuff = false,  
                             bool ignoreSomeObjectsForCamera = false,  
                             element ignoredElement = nil ] ) 

Also, you can check distance with getDistanceBetweenPoints3D

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...