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Disable team chat?


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  • MTA Team
Posted
  
blocked = { 
    ["FiveForty"] = true, 
    ["Querty"] = true 
} 
  
addEventHandler("onPlayerChat", root, 
    function (_, type) 
        if (type == 2) then -- team message 
            local team = getPlayerTeam(source) 
            if (team and blocked[ getTeamName(team) ]) then 
                return cancelEvent() 
            end 
        end 
    end 
) 
  

Posted

Hmm, got a question, if i create a table of teams without permission to teamchat, its okay like this?

disabled = {'Team1', 'Team2'}    
  
addEventHandler("onPlayerChat", root, 
    function (_, type) 
        if (type == 2) then -- team message 
            local team = getTeamFromName(disabled) 
            if (team) then 
                return cancelEvent() 
            end 
        end 
    end 
) 

Posted
disabled = {'Team1', 'Team2'}    
  
addEventHandler("onPlayerChat", root, 
function (_, type) 
    if (type == 2) then 
        for k,v in pairs(disabled) do 
            local team = getTeamFromName(v) 
            if (team) then 
                return cancelEvent() 
            end 
        end 
    end 
end) 

Posted

Thats not gonna work, lol. You're cancelling every team!

  
disabled = {'Team1', 'Team2'}   
  
addEventHandler("onPlayerChat", root, 
function (_, type) 
    if (type == 2) then 
        for k,v in pairs(disabled) do 
            local team = getTeamFromName(v) 
            if ( team) and (team==getPlayerTeam(source) ) then 
                return cancelEvent() 
            end 
        end 
    end 
end 
) 
  

Posted

But it's more efficient to use the team as table key like Necktrox did rather than loop through the table and check the player's team against every value.

Posted
But it's more efficient to use the team as table key like Necktrox did rather than loop through the table and check the player's team against every value.

Yeah true, i just copied down the code abdove me.

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