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Stealth kill


WASSIm.

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Posted

hi guys, i make zombie/player can kill other player by stealth but for first trying this its working fine but after idk why its work but don't do sealthkill anim, and how check if someone back of player ?, any help ?

--CHECKS FOR ZOMBIE GRABBING FROM BEHIND 
function setZombieBitten (ped, target) 
    if (isElement(ped)) and (exports["ZA-export"]:isPedZombie(ped)) and not (isPedDead(ped)) then 
        if (isElement(target)) and not (exports["ZA-export"]:isPedZombie(target)) and not (isPedInVehicle(target)) then 
            local tx,ty,tz = getElementPosition(ped) 
            local vx,vy,vz = getElementPosition(target) 
            local zombdistance = getDistanceBetweenPoints3D(tx, ty, tz, vx, vy, vz) 
            if (zombdistance < 0.8 ) and (getElementType(target) == "player") and not (isPedDead(target)) then 
                triggerClientEvent("onZombieControl", ped, "moan", math.random(moanlimit)) 
                if (getElementType(ped) == "ped") then 
                    triggerClientEvent("onZombieControl", ped, "stop") 
                end 
                return killPed(target, ped, 0, 4, true)  
            end 
        end 
    end 
    return false 
end 

Omerta Roleplay

Posted

You can check if something behind a player using Matrices:

https://wiki.multitheftauto.com/wiki/Matrix

~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names.

~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.

 

Posted
function isZombieBehindPlayer(zombie, player) 
    local px, py, pz = getElementPosition(player) 
    local zx, zy, zz = getElementPosition(zombie) 
    local zdx, zdy = zx-px, zy-py -- direction from player to zombie 
  
    local _, _, pr = getElementRotation(player) 
    pr = -math.rad(pr) 
    local fdx, fdy = math.sin(pr), math.cos(pr) -- player's front direction 
  
    return zdx*fdx+zdy*fdy < 0 -- dot product is less than 0 if vectors point to opposite directions 
end 

-

Posted
function isZombieBehindPlayer(zombie, player) 
    local px, py, pz = getElementPosition(player) 
    local zx, zy, zz = getElementPosition(zombie) 
    local zdx, zdy = zx-px, zy-py -- direction from player to zombie 
  
    local _, _, pr = getElementRotation(player) 
    pr = -math.rad(pr) 
    local fdx, fdy = math.sin(pr), math.cos(pr) -- player's front direction 
  
    return zdx*fdx+zdy*fdy < 0 -- dot product is less than 0 if vectors point to opposite directions 
end 

MTA 1.4 cut this code short, please check the OOP.

~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names.

~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.

 

Posted
MTA 1.4 cut this code short, please check the OOP.

dude read: https://wiki.multitheftauto.com/wiki/Meta.xml

OOP - Please refer to OOP for documentation.

false: Disable OOP.

true: Enable OOP.

"dude" I'm sorry if you're too lazy to add this simple line to your meta.xml, lazy coders are not meant to succeed.

~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names.

~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.

 

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