FlyingSpoon Posted December 4, 2014 Share Posted December 4, 2014 Hi there, I am trying to create a friendly-fire script. So players can't kill each other, everyone is set to the team once they join, Server Side local pTeam = createTeam("Players",255,255,0) function sFF() setTeamFriendlyFire(pTeam,true) setPlayerTeam( thePlayer, pTeam ) end addEventHandler("onPlayerJoin", getRootElement(), sFF) It gives me this error, [2014-12-04 19:24:35] WARNING: friendlyfire\server.lua:5: Bad argument @ 'setPlayerTeam' [Expected player at argument 1, got nil] Can someone help me? Thanks! Link to comment
Chaos Posted December 4, 2014 Share Posted December 4, 2014 Hi there, I am trying to create a friendly-fire script. So players can't kill each other, everyone is set to the team once they join,Server Side local pTeam = createTeam("Players",255,255,0) function sFF() setTeamFriendlyFire(pTeam,true) setPlayerTeam( thePlayer, pTeam ) end addEventHandler("onPlayerJoin", getRootElement(), sFF) It gives me this error, [2014-12-04 19:24:35] WARNING: friendlyfire\server.lua:5: Bad argument @ 'setPlayerTeam' [Expected player at argument 1, got nil] Can someone help me? Thanks! line 5 replace thePlayer with source also setTeamFriendlyFire(pTeam,true) should be out side sFF function local pTeam = createTeam("Players",255,255,0) setTeamFriendlyFire(pTeam,true) function sFF() setPlayerTeam( source, pTeam ) end addEventHandler("onPlayerJoin", getRootElement(), sFF) Link to comment
FlyingSpoon Posted December 4, 2014 Author Share Posted December 4, 2014 Thank you, mate. Today I learnt a new code +1 Link to comment
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