Joker_Mta Posted December 4, 2014 Share Posted December 4, 2014 Hello i wondering if can i get player Binds from his Setting or not ? if i can please tell me how or give me functions what i need thanks for reading . Link to comment
'LinKin Posted December 4, 2014 Share Posted December 4, 2014 https://wiki.multitheftauto.com/wiki/GetBoundKeys Link to comment
Joker_Mta Posted December 4, 2014 Author Share Posted December 4, 2014 i was meaning if can i get these : <binds> <bind key="num_0" control="fire"></bind> <bind key="lctrl" control="fire"></bind> <bind key="mouse1" control="fire"></bind> <bind key="e" control="next_weapon"></bind> <bind key="num_enter" control="next_weapon"></bind> <bind key="mouse_wheel_down" control="next_weapon"></bind> <bind key="q" control="previous_weapon"></bind> <bind key="num_dec" control="previous_weapon"></bind> <bind key="mouse_wheel_up" control="previous_weapon"></bind> <bind key="arrow_u" control="forwards"></bind> <bind key="w" control="forwards"></bind> <bind key="arrow_d" control="backwards"></bind> <bind key="s" control="backwards"></bind> <bind key="arrow_l" control="left"></bind> <bind key="a" control="left"></bind> <bind key="arrow_r" control="right"></bind> <bind key="d" control="right"></bind> <bind key="pgup" control="zoom_in"></bind> <bind key="x" control="zoom_in"></bind> <bind key="mouse_wheel_up" control="zoom_in"></bind> <bind key="pgdn" control="zoom_out"></bind> <bind key="z" control="zoom_out"></bind> <bind key="mouse_wheel_down" control="zoom_out"></bind> <bind key="enter" control="enter_exit"></bind> <bind key="f" control="enter_exit"></bind> <bind key="v" control="change_camera"></bind> <bind key="home" control="change_camera"></bind> <bind key="lshift" control="jump"></bind> <bind key="rctrl" control="jump"></bind> <bind key="space" control="sprint"></bind> <bind key="num_1" control="look_behind"></bind> <bind key="mouse3" control="look_behind"></bind> <bind key="c" control="crouch"></bind> <bind key="tab" control="action"></bind> <bind key="lalt" control="walk"></bind> <bind key="rctrl" control="vehicle_fire"></bind> <bind key="lalt" control="vehicle_fire"></bind> <bind key="mouse1" control="vehicle_fire"></bind> <bind key="lctrl" control="vehicle_secondary_fire"></bind> <bind key="num_0" control="vehicle_secondary_fire"></bind> <bind key="a" control="vehicle_left"></bind> <bind key="arrow_l" control="vehicle_left"></bind> <bind key="d" control="vehicle_right"></bind> <bind key="arrow_r" control="vehicle_right"></bind> <bind key="arrow_u" control="steer_forward"></bind> <bind key="arrow_d" control="steer_back"></bind> <bind key="w" control="accelerate"></bind> <bind key="s" control="brake_reverse"></bind> <bind key="insert" control="radio_next"></bind> <bind key="4" control="radio_next"></bind> <bind key="mouse_wheel_up" control="radio_next"></bind> <bind key="delete" control="radio_previous"></bind> <bind key="r" control="radio_previous"></bind> <bind key="mouse_wheel_down" control="radio_previous"></bind> <bind key="F5" control="radio_user_track_skip"></bind> <bind key="capslock" control="horn"></bind> <bind key="h" control="horn"></bind> <bind key="2" control="sub_mission"></bind> <bind key="num_add" control="sub_mission"></bind> <bind key="space" control="handbrake"></bind> <bind key="rctrl" control="handbrake"></bind> <bind key="q" control="vehicle_look_left"></bind> <bind key="e" control="vehicle_look_right"></bind> <bind key="mouse3" control="vehicle_look_behind"></bind> <bind key="mouse2" control="vehicle_mouse_look"></bind> <bind key="num_4" control="special_control_left"></bind> <bind key="num_6" control="special_control_right"></bind> <bind key="num_2" control="special_control_down"></bind> <bind key="end" control="special_control_down"></bind> <bind key="num_8" control="special_control_up"></bind> <bind key="delete" control="special_control_up"></bind> <bind key="delete" control="aim_weapon"></bind> <bind key="capslock" control="aim_weapon"></bind> <bind key="mouse2" control="aim_weapon"></bind> <bind key="y" control="conversation_yes"></bind> <bind key="n" control="conversation_no"></bind> <bind key="g" control="group_control_forwards"></bind> <bind key="h" control="group_control_back"></bind> <bind key="g" state="down" command="enter_passenger" arguments=""></bind> <bind key="F12" state="down" command="screenshot" arguments=""></bind> <bind key="t" state="down" command="chatbox" arguments="chatboxsay"></bind> <bind key="y" state="down" command="chatbox" arguments="teamsay 255 0 0"></bind> <bind key="F11" state="down" command="radar" arguments="-1"></bind> <bind key="num_add" state="down" command="radar_zoom_in" arguments=""></bind> <bind key="num_sub" state="down" command="radar_zoom_out" arguments=""></bind> <bind key="num_8" state="down" command="radar_move_north" arguments=""></bind> <bind key="num_2" state="down" command="radar_move_south" arguments=""></bind> <bind key="num_6" state="down" command="radar_move_east" arguments=""></bind> <bind key="num_4" state="down" command="radar_move_west" arguments=""></bind> <bind key="num_0" state="down" command="radar_attach" arguments=""></bind> <bind key="num_div" state="down" command="radar_opacity_down" arguments=""></bind> <bind key="num_mul" state="down" command="radar_opacity_up" arguments=""></bind> <bind key="num_1" state="down" command="radar_help" arguments=""></bind> <bind key="z" state="down" command="voiceptt" arguments="1"></bind> <bind key="z" state="up" command="voiceptt" arguments="0"></bind> <bind key="pgup" state="down" command="chatscrollup" arguments="1"></bind> <bind key="pgup" state="up" command="chatscrollup" arguments="0"></bind> <bind key="pgdn" state="down" command="chatscrolldown" arguments="-1"></bind> <bind key="pgdn" state="up" command="chatscrolldown" arguments="0"></bind> <bind key="pgup" state="down" command="debugscrollup" arguments="1"></bind> <bind key="pgup" state="up" command="debugscrollup" arguments="0"></bind> <bind key="pgdn" state="down" command="debugscrolldown" arguments="-1"></bind> <bind key="pgdn" state="up" command="debugscrolldown" arguments="0"></bind> </binds> Link to comment
'LinKin Posted December 4, 2014 Share Posted December 4, 2014 Which file contains all that info? (Tell me the file's extention too) Link to comment
Joker_Mta Posted December 4, 2014 Author Share Posted December 4, 2014 (edited) C:\Program Files (x86)\MTA San Andreas 1.4\MTA < this path coreconfing.xml < this file you can see all of these follow these steps : 1- start mta 2- Setting 3- Binds Tab Edited December 4, 2014 by Guest Link to comment
'LinKin Posted December 4, 2014 Share Posted December 4, 2014 I'm afraid you can't access that folder... Check out fileRead and xmlLoadFile filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file. --Answering your 2nd reply.: But that's what I am telling you, use getBoundKeys.... I've done a script for it.. Binds Checker Link to comment
Joker_Mta Posted December 4, 2014 Author Share Posted December 4, 2014 I'm afraid you can't access that folder...Check out fileRead and xmlLoadFile filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file. --Answering your 2nd reply.: But that's what I am telling you, use getBoundKeys.... I've done a script for it.. Binds Checker ah thanks , this what i mean , i will make it now Link to comment
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