AirFighter Posted November 24, 2014 Share Posted November 24, 2014 Hai people I found this multigamemode on internet but its working with a database Connected with a site I want it to work normally not on a site connected with so if there is someone who can help there is the code server = {} server.__index = server server.connection = dbConnect( "mysql", "dbname=wtf;host=localhost", "root", "" ) if ( server.connection ) then outputDebugString("Connection to database successful") else outputDebugString("Connection to database failed") end server.maps = { ["Deathmatch"] = {}, ["Destruction"] = {}, ["Hunter"] = {}, ["Shooter"] = {} } function server.refreshMaps() --// Clear Map Lists server.maps["Deathmatch"] = {} server.maps["Destruction"] = {} server.maps["Hunter"] = {} server.maps["Shooter"] = {} --// Fill Map Lists for index, resource in ipairs ( getResources() ) do local name = getResourceName( resource ) if ( string.find( name, "[DM]", 1, true ) ) then local real = getResourceInfo( resource, "name" ) table.insert( server.maps["Deathmatch"], { name, real } ) elseif ( string.find( name, "[DD]", 1, true ) ) then local real = getResourceInfo( resource, "name" ) table.insert( server.maps["Destruction"], { name, real } ) elseif ( string.find( name, "[Hunter]", 1, true ) ) then local real = getResourceInfo( resource, "name" ) table.insert( server.maps["Hunter"], { name, real } ) elseif ( string.find( name, "[shooter]", 1, true ) ) then local real = getResourceInfo( resource, "name" ) table.insert( server.maps["Shooter"], { name, real } ) end end end addEventHandler("onResourceStart", getRootElement( getThisResource() ), server.refreshMaps) function server.randomMap( List ) --// Return a random Map local map if ( List ~= "" ) then local id = math.random( #server.maps[List] ) if ( id > 0 ) then map = id end return map end end function server.getMapName( List, id, Version ) --// Return Mapname local name = "N/A" if ( List ~= "" and id > 0 and #server.maps[List] >= id ) then name = server.maps[List][id][Version] --// Version: 1 = Resourcename | 2 = Meta Name end return name end function server.login( thePlayer, Username, Password ) --// Login the Player if ( thePlayer ~= "" and Username ~= "" and Password ~= "" ) then if ( getElementData( thePlayer, "Connection" ) ~= 1 ) then local accounts = dbQuery( server.connection, "SELECT * FROM wtf_accounts WHERE Accountname = '" .. Username .. "'" ) local result, rows, errormessage = dbPoll( accounts, -1 ) if ( rows == 1 ) then for i, row in pairs( result ) do local pass = string.upper( row['Password'] ) local salt = row['Salt'] local gens = md5( md5( salt .. pass .. salt ) ) local ePass = md5( Password ) local salted = md5( md5( salt .. ePass .. salt ) ) if ( gens == salted ) then setElementData( thePlayer, "Connection", 1 ) -- 0 = Guest | 1 = Logged in setElementData( thePlayer, "Arena", "Lobby" ) -- Set Player into Lobby setPlayerName( thePlayer, row['IngameName'] ) --// Deathmatch Info setElementData( thePlayer, "DM_Points", row['Deathmatch_Points'] ) setElementData( thePlayer, "DM_Rank", row['Deathmatch_Rank'] ) --// Destruction Info setElementData( thePlayer, "DD_Points", row['Destruction_Points'] ) setElementData( thePlayer, "DD_Rank", row['Destruction_Rank'] ) --// Hunter Info setElementData( thePlayer, "Hunter_Points", row['Hunter_Points'] ) setElementData( thePlayer, "Hunter_Rank", row['Hunter_Rank'] ) --// Shooter Info setElementData( thePlayer, "Shooter_Points", row['Shooter_Points'] ) setElementData( thePlayer, "Shooter_Rank", row['Shooter_Rank'] ) triggerClientEvent( thePlayer, "player:loginNotification", getRootElement(), true ) triggerClientEvent( thePlayer, "server:note", getRootElement(), "success", "You successfully logged in") return true else triggerClientEvent( thePlayer, "server:note", getRootElement(), "error", "You entered a wrong password") triggerClientEvent( thePlayer, "player:loginNotification", getRootElement(), false ) return false end end else triggerClientEvent( thePlayer, "server:note", getRootElement(), "error", "Account does not exists. Register at [url=http://www.wtf-mta.com]http://www.wtf-mta.com[/url]") return false end dbFree( accounts ) else outputDebugString( getPlayerName( thePlayer ) .. " failed to login. - Already logged in. Serial: " .. getPlayerSerial( thePlayer ) ) end end end addEvent("player:login", true) addEventHandler("player:login", getRootElement(), server.login) function server.logout( thePlayer ) if ( thePlayer ~= "" ) then if ( getElementData( thePlayer, "Connection" ) == 1 ) then local save = dbQuery( server.connection, "UPDATE wtf_accounts SET `??` = ?", "IngameName", getPlayerName( thePlayer ), -- Current InGame Name --// Deathmatch Save "Deathmatch_Points", getElementData( thePlayer, "DM_Points" ), --// Current Deathmatch Points "Deathmatch_Rank", getElementData( thePlayer, "DM_Rank" ), --// Current Deathmatch Rank --// Destruction Save "Destruction_Points", getElementData( thePlayer, "DD_Points" ), --// Current Destruction Points "Destruction_Rank", getElementData( thePlayer, "DD_Rank" ), --// Current Destruction Rank --// Hunter Save "Hunter_Kills", getElementData( thePlayer, "Hunter_Kills" ), --// Current Hunter Kills "Hunter_Deaths", getElementData( thePlayer, "Hunter_Deaths" ), --// Current Hunter Deaths "Hunter_Rank", getElementData( thePlayer, "Hunter_Rank" ), --// Current Hunter Rank --// Shooter Save "Shooter_Kills", getElementData( thePlayer, "Shooter_Kills" ), --// Current Shooter Kills "Shooter_Deaths", getElementData( thePlayer, "Shooter_Deaths" ), --// Current Shooter Deaths "Shooter_Rank", getElementData( thePlayer, "Shooter_Rank" ) --// Current Shooter Rank ) dbFree( save ) end end end addEventHandler("onPlayerQuit", getRootElement(), function() server.logout( source ) end ) addEventHandler("onPlayerJoin", getRootElement(), function() setElementData( source, "Connection", false ) end ) addCommandHandler("log", function( player, cmd, username, password ) server.login( player, username, password ) end ) Link to comment
BroadOne Posted November 27, 2014 Share Posted November 27, 2014 You will need to rewrite it. You could also host the MySQL database on your server and just connect it, probably your only solution. Link to comment
AJXB Posted November 27, 2014 Share Posted November 27, 2014 I presume you need the database structure? I don't believe we can help you with a script unless it's yours, or you allowed to use it, by the author. Link to comment
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