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HELP


AirFighter

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Posted

Hai people I found this multigamemode on internet but its working with a database Connected with a site I want it to work normally not on a site connected with so if there is someone who can help there is the code

  
server = {} 
server.__index = server 
  
server.connection = dbConnect( "mysql", "dbname=wtf;host=localhost", "root", "" ) 
if ( server.connection ) then 
    outputDebugString("Connection to database successful") 
else 
    outputDebugString("Connection to database failed") 
end 
  
server.maps = { 
    ["Deathmatch"] = {}, 
    ["Destruction"] = {}, 
    ["Hunter"] = {}, 
    ["Shooter"] = {} 
} 
  
function server.refreshMaps() 
    --// Clear Map Lists 
    server.maps["Deathmatch"] = {} 
    server.maps["Destruction"] = {} 
    server.maps["Hunter"] = {} 
    server.maps["Shooter"] = {} 
     
    --// Fill Map Lists 
    for index, resource in ipairs ( getResources() ) do 
        local name = getResourceName( resource ) 
        if ( string.find( name, "[DM]", 1, true ) ) then 
            local real = getResourceInfo( resource, "name" ) 
            table.insert( server.maps["Deathmatch"], { name, real } ) 
        elseif ( string.find( name, "[DD]", 1, true ) ) then 
            local real = getResourceInfo( resource, "name" ) 
            table.insert( server.maps["Destruction"], { name, real } ) 
        elseif ( string.find( name, "[Hunter]", 1, true ) ) then 
            local real = getResourceInfo( resource, "name" ) 
            table.insert( server.maps["Hunter"], { name, real } ) 
        elseif ( string.find( name, "[shooter]", 1, true ) ) then 
            local real = getResourceInfo( resource, "name" ) 
            table.insert( server.maps["Shooter"], { name, real } ) 
        end 
    end 
end 
addEventHandler("onResourceStart", getRootElement( getThisResource() ), server.refreshMaps) 
  
function server.randomMap( List ) 
    --// Return a random Map 
    local map 
    if ( List ~= "" ) then 
        local id = math.random( #server.maps[List] ) 
        if ( id > 0 ) then 
            map = id 
        end 
        return map 
    end 
end 
  
function server.getMapName( List, id, Version ) 
    --// Return Mapname 
    local name = "N/A" 
    if ( List ~= "" and id > 0 and #server.maps[List] >= id ) then 
        name = server.maps[List][id][Version] --// Version: 1 = Resourcename | 2 = Meta Name 
    end 
    return name 
end 
  
function server.login( thePlayer, Username, Password ) 
    --// Login the Player 
    if ( thePlayer ~= "" and Username ~= "" and Password ~= "" ) then 
        if ( getElementData( thePlayer, "Connection" ) ~= 1 ) then 
            local accounts = dbQuery( server.connection, "SELECT * FROM wtf_accounts WHERE Accountname = '" .. Username .. "'" ) 
            local result, rows, errormessage = dbPoll( accounts, -1 ) 
             
            if ( rows == 1 ) then 
                for i, row in pairs( result ) do 
                    local pass = string.upper( row['Password'] ) 
                    local salt = row['Salt'] 
                    local gens = md5( md5( salt .. pass .. salt ) ) 
                    local ePass = md5( Password ) 
                    local salted = md5( md5( salt .. ePass .. salt ) ) 
                     
                    if ( gens == salted ) then 
                        setElementData( thePlayer, "Connection", 1 ) -- 0 = Guest | 1 = Logged in 
                        setElementData( thePlayer, "Arena", "Lobby" ) -- Set Player into Lobby 
                        setPlayerName( thePlayer, row['IngameName'] ) 
                         
                        --// Deathmatch Info 
                        setElementData( thePlayer, "DM_Points", row['Deathmatch_Points'] ) 
                        setElementData( thePlayer, "DM_Rank", row['Deathmatch_Rank'] ) 
                         
                        --// Destruction Info 
                        setElementData( thePlayer, "DD_Points", row['Destruction_Points'] ) 
                        setElementData( thePlayer, "DD_Rank", row['Destruction_Rank'] ) 
                         
                        --// Hunter Info 
                        setElementData( thePlayer, "Hunter_Points", row['Hunter_Points'] ) 
                        setElementData( thePlayer, "Hunter_Rank", row['Hunter_Rank'] ) 
                         
                        --// Shooter Info 
                        setElementData( thePlayer, "Shooter_Points", row['Shooter_Points'] ) 
                        setElementData( thePlayer, "Shooter_Rank", row['Shooter_Rank'] ) 
                         
                        triggerClientEvent( thePlayer, "player:loginNotification", getRootElement(), true ) 
                        triggerClientEvent( thePlayer, "server:note", getRootElement(), "success", "You successfully logged in") 
                        return true 
                    else 
                        triggerClientEvent( thePlayer, "server:note", getRootElement(), "error", "You entered a wrong password") 
                        triggerClientEvent( thePlayer, "player:loginNotification", getRootElement(), false ) 
                        return false 
                    end 
                end 
            else 
                triggerClientEvent( thePlayer, "server:note", getRootElement(), "error", "Account does not exists. Register at [url=http://www.wtf-mta.com]http://www.wtf-mta.com[/url]") 
                return false 
            end 
            dbFree( accounts ) 
        else 
            outputDebugString( getPlayerName( thePlayer ) .. " failed to login. - Already logged in. Serial: " .. getPlayerSerial( thePlayer ) ) 
        end 
    end 
end 
  
addEvent("player:login", true) 
addEventHandler("player:login", getRootElement(), server.login) 
  
function server.logout( thePlayer ) 
    if ( thePlayer ~= "" ) then 
        if ( getElementData( thePlayer, "Connection" ) == 1 ) then 
            local save = dbQuery( server.connection, "UPDATE wtf_accounts SET `??` = ?",  
                "IngameName", getPlayerName( thePlayer ), -- Current InGame Name 
                 
                --// Deathmatch Save 
                "Deathmatch_Points", getElementData( thePlayer, "DM_Points" ), --// Current Deathmatch Points 
                "Deathmatch_Rank", getElementData( thePlayer, "DM_Rank" ), --// Current Deathmatch Rank 
                 
                --// Destruction Save 
                "Destruction_Points", getElementData( thePlayer, "DD_Points" ), --// Current Destruction Points 
                "Destruction_Rank", getElementData( thePlayer, "DD_Rank" ), --// Current Destruction Rank 
                 
                --// Hunter Save 
                "Hunter_Kills", getElementData( thePlayer, "Hunter_Kills" ), --// Current Hunter Kills 
                "Hunter_Deaths", getElementData( thePlayer, "Hunter_Deaths" ), --// Current Hunter Deaths 
                "Hunter_Rank", getElementData( thePlayer, "Hunter_Rank" ), --// Current Hunter Rank 
                 
                --// Shooter Save 
                "Shooter_Kills", getElementData( thePlayer, "Shooter_Kills" ), --// Current Shooter Kills 
                "Shooter_Deaths", getElementData( thePlayer, "Shooter_Deaths" ), --// Current Shooter Deaths 
                "Shooter_Rank", getElementData( thePlayer, "Shooter_Rank" ) --// Current Shooter Rank 
            ) 
            dbFree( save ) 
        end 
    end 
end 
  
addEventHandler("onPlayerQuit", getRootElement(), 
    function()  
        server.logout( source ) 
    end 
) 
  
addEventHandler("onPlayerJoin", getRootElement(), 
    function() 
        setElementData( source, "Connection", false ) 
    end 
) 
  
addCommandHandler("log",  
    function( player, cmd, username, password )  
        server.login( player, username, password ) 
    end 
) 

Posted

I presume you need the database structure?

I don't believe we can help you with a script unless it's yours, or you allowed to use it, by the author.

~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names.

~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.

 

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