Drakath Posted November 23, 2014 Posted November 23, 2014 WARNING: [gameplay]/parachute/parachute.lua:18: Bad usage @ 'triggerClientEvent' [ section in the meta.xml is incorrect or missing (expected at least server 1.3.0-9.04570 because a send list is being used)] WARNING: [gameplay]/parachute/parachute.lua:32: Bad usage @ 'triggerClientEvent' [ section in the meta.xml is incorrect or missing (expected at least server 1.3.0-9.04570 because a send list is being used)] Meta: <meta> <info author="Jax + Talidan" description="Parachutes script" version="1.0.1" /> <min_mta_version client="1.3.0-9.04570" /> <script src="utility.lua" type="client" /> <script src="parachute.lua" /> <script src="parachute_cl.lua" type="client" /> <script src="skydiving_cl.lua" type="client" /> <script src="openChute.lua" type="client" /> <script src="client_anim.lua" type="client" /> <file src="parachuteopen.mp3" /> <export function="removeParachute" type="client" /> <export function="stopSkyDiving" type="client" /> <export function="isPlayerSkyDiving" type="client" /> <export function="isPlayerParachuting" type="client" /> </meta>
Drakath Posted November 23, 2014 Author Posted November 23, 2014 It's just a default resource, I didn't edit it. local function onResourceStart ( resource ) local players = getElementsByType ( "player" ) for k, v in pairs ( players ) do setElementData ( v, "parachuting", false ) end end addEventHandler ( "onResourceStart", resourceRoot, onResourceStart ) function requestAddParachute () local plrs = getElementsByType("player") for key,player in ipairs(plrs) do if player == client then table.remove(plrs, key) break end end triggerClientEvent(plrs, "doAddParachuteToPlayer", client) end addEvent ( "requestAddParachute", true ) addEventHandler ( "requestAddParachute", resourceRoot, requestAddParachute ) function requestRemoveParachute () takeWeapon ( client, 46 ) local plrs = getElementsByType("player") for key,player in ipairs(plrs) do if player == client then table.remove(plrs, key) break end end triggerClientEvent(plrs, "doRemoveParachuteFromPlayer", client) end addEvent ( "requestRemoveParachute", true ) addEventHandler ( "requestRemoveParachute", resourceRoot, requestRemoveParachute ) If this is a bug, I think developers should take a look at it.
Feche1320 Posted November 23, 2014 Posted November 23, 2014 <min_mta_version client="1.4.0" server="1.4.0" />
Saml1er Posted November 24, 2014 Posted November 24, 2014 Open server command prompt and type "update parachute" or update it in server /update parachute.
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