3B00DG4MER Posted November 18, 2014 Share Posted November 18, 2014 Hi Guys ! Today i was going to make a Dx Buttons but i can't check if player is still holding it ! There is any "Event" for dat ? Link to comment
boro Posted November 18, 2014 Share Posted November 18, 2014 onClientDXMouseEnter onClientDXClick Link to comment
SkatCh Posted November 18, 2014 Share Posted November 18, 2014 onClientDXMouseEnter onClientDXClick What are you serious. Link to comment
Moderators IIYAMA Posted November 18, 2014 Moderators Share Posted November 18, 2014 https://wiki.multitheftauto.com/wiki/OnClientClick button: This refers the button used to click on the mouse, can be left, right, or middle [color=#FF0000]>> state: This can be used to tell if the user released or pressed the mouse button, where up is passed if the button is released, and down is passed if the button is pushed[/color] absoluteX: This refers to the 2D x coordinate the user clicked on his screen, and is an absolute position in pixels. absoluteY: This refers to the 2D y coordinate the user clicked on his screen, and is an absolute position in pixels. worldX: This represents the 3D x coordinate the player clicked on the screen, and is relative to the GTA world. worldY: This represents the 3D y coordinate the player clicked on the screen, and is relative to the GTA world. worldZ: This represents the 3D z coordinate the player clicked on the screen, and is relative to the GTA world. clickedWorld: This represents any physical entity elements that were clicked. If the player clicked on no MTA element, it's set to false. When you click and don't release it, it is hold. Link to comment
3B00DG4MER Posted November 18, 2014 Author Share Posted November 18, 2014 https://wiki.multitheftauto.com/wiki/OnClientClickbutton: This refers the button used to click on the mouse, can be left, right, or middle [color=#FF0000]>> state: This can be used to tell if the user released or pressed the mouse button, where up is passed if the button is released, and down is passed if the button is pushed[/color] absoluteX: This refers to the 2D x coordinate the user clicked on his screen, and is an absolute position in pixels. absoluteY: This refers to the 2D y coordinate the user clicked on his screen, and is an absolute position in pixels. worldX: This represents the 3D x coordinate the player clicked on the screen, and is relative to the GTA world. worldY: This represents the 3D y coordinate the player clicked on the screen, and is relative to the GTA world. worldZ: This represents the 3D z coordinate the player clicked on the screen, and is relative to the GTA world. clickedWorld: This represents any physical entity elements that were clicked. If the player clicked on no MTA element, it's set to false. When you click and don't release it, it is hold. Thanks !!! Link to comment
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