sel3a Posted November 14, 2014 Posted November 14, 2014 Hello gentlemen, i'm trying to do something for a while but my idea didn't succeed anyway i'm trying to make an locked interior like there is a Team called Crazy Boys locked for them they are the only players who are able to enter the .
Castillo Posted November 14, 2014 Posted November 14, 2014 What interior system are you using? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
AJXB Posted November 14, 2014 Posted November 14, 2014 if you're using the default MTA:SA Interiors resources, just edit the code and add if getPlayerTeam (hitElement,getTeamFromName("Crazy Boys")) then .. else return cancelEvent () end ~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names. ~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.
sel3a Posted November 14, 2014 Author Posted November 14, 2014 ye i'm I'm using the default MTA:SA Interiors or a teleport script like this. telea1 = createMarker ( 1976.8664550781,986.17248535156,53.738746643066, "arrow", 1.5, 43, 0, 43 ) addEventHandler ("onMarkerHit", telea1, function ( player ) setElementPosition ( player, 1986.685546875,950.34997558594,10.8203125 ) setElementDimension ( player, 0 ) end )
AJXB Posted November 14, 2014 Posted November 14, 2014 Use this: telea1 = createMarker ( 1976.8664550781,986.17248535156,53.738746643066, "arrow", 1.5, 43, 0, 43 ) addEventHandler ("onMarkerHit",root, function (hitElement) if source == telea1 then if getPlayerTeam (hitElement) == getTeamFromName ("Crazy Boys") then setElementPosition ( hitElement, 1986.685546875,950.34997558594,10.8203125 ) setElementDimension ( hitElement, 0 ) else return cancelEvent () end end end ) ~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names. ~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.
AJXB Posted November 15, 2014 Posted November 15, 2014 Sure! ~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names. ~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.
sel3a Posted November 15, 2014 Author Posted November 15, 2014 I'd like to make a moving gate like in real life gate,I have this script but It didn't work, I wont the both object to move right and left same as this one http://max.wilsonsd.org:8080/Clip_Art/Pmpa1/buildings/doors/iron_gate_open_close_hc.gif But using 2 gate objects in mtasa, anyone can help me to make it ? since it didn't work here is the script. i've tried to do this but heh.... didn't work a51gate1 = createObject ( 3049, 2491.2, -1661.3, 14.6 ) a51col = createColCircle ( 2492.2, -1663.3, 14.6 ) function opena51gates(thePlayer) local team = getPlayerTeam(thePlayer) if not team then return end if getTeamName(team) == "Criminals" then moveObject (a51gate1, 8000, 2491.2, -1661.3, 14.6 ) setTimer (moveObject, 3500, 1, a51gate1, 1000, 3049, 2491.2, -1661.3, 14.6, 0, 0, 306) ob1 = setTimer (function () end, 5000, 1) end end addEventHandler( "onColShapeHit", a51col, opena51gates ) end end addEventHandler( "onColShapeHit", a51col, opena51gates ) function closea51gates(thePlayer) local team = getPlayerTeam(thePlayer) if not team then return end if getTeamName(team) == "Criminals" then moveObject (a51gate1, 4000, 2491.2, -1661.3, 14.6 ) end end addEventHandler( "onColShapeLeave", a51col, closea51gates )
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