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Locked Marker!! Help Please...


sel3a

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Posted

Hello gentlemen, i'm trying to do something for a while but my idea didn't succeed anyway i'm trying to make an locked interior like there is a Team called Crazy Boys locked for them they are the only players who are able to enter the .

Posted

What interior system are you using?

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted

if you're using the default MTA:SA Interiors resources, just edit the code and add

if getPlayerTeam (hitElement,getTeamFromName("Crazy Boys")) then 
.. 
else return  
cancelEvent ()  
end  

~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names.

~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.

 

Posted

ye i'm I'm using the default MTA:SA Interiors or a teleport script like this.

telea1 = createMarker ( 1976.8664550781,986.17248535156,53.738746643066, "arrow", 1.5, 43, 0, 43 ) 
  
addEventHandler ("onMarkerHit", telea1,  
function ( player ) 
setElementPosition ( player, 1986.685546875,950.34997558594,10.8203125 ) 
setElementDimension ( player, 0 ) 
end 
) 

Posted

Use this:

  
telea1 = createMarker ( 1976.8664550781,986.17248535156,53.738746643066, "arrow", 1.5, 43, 0, 43 ) 
  
addEventHandler ("onMarkerHit",root, 
      function (hitElement) 
            if source == telea1 then 
                  if getPlayerTeam (hitElement) == getTeamFromName ("Crazy Boys") then 
                        setElementPosition ( hitElement, 1986.685546875,950.34997558594,10.8203125 ) 
                        setElementDimension ( hitElement, 0 ) 
                  else 
                        return cancelEvent () 
                   end 
             end 
      end 
) 
  
  

~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names.

~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.

 

Posted

Sure!

~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names.

~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.

 

Posted

I'd like to make a moving gate like in real life gate,I have this script but It didn't work,

I wont the both object to move right and left same as this one

http://max.wilsonsd.org:8080/Clip_Art/Pmpa1/buildings/doors/iron_gate_open_close_hc.gif

But using 2 gate objects in mtasa, anyone can help me to make it ? since it didn't work here is the script.

i've tried to do this but heh.... didn't work :?

a51gate1 = createObject ( 3049, 2491.2, -1661.3, 14.6 ) 
a51col = createColCircle ( 2492.2, -1663.3, 14.6 ) 
  
function opena51gates(thePlayer) 
 local team = getPlayerTeam(thePlayer) 
    if not team then return end 
    if getTeamName(team) == "Criminals" then 
       moveObject (a51gate1, 8000, 2491.2, -1661.3, 14.6 ) 
        setTimer (moveObject, 3500, 1, a51gate1, 1000, 3049, 2491.2, -1661.3, 14.6, 0, 0, 306) 
        ob1 = setTimer (function () end, 5000, 1) 
end 
end 
addEventHandler( "onColShapeHit", a51col, opena51gates ) 
  
  
  
end 
end 
addEventHandler( "onColShapeHit", a51col, opena51gates ) 
  
function closea51gates(thePlayer) 
 local team = getPlayerTeam(thePlayer) 
    if not team then return end 
    if getTeamName(team) == "Criminals" then 
       moveObject (a51gate1, 4000, 2491.2, -1661.3, 14.6 ) 
end 
end 
addEventHandler( "onColShapeLeave", a51col, closea51gates ) 
  
  

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