Newbie Posted November 9, 2014 Share Posted November 9, 2014 function levelSys (source) thePlayer = source local nick = getPlayerName(source) local playerwins = getElementData(source,"Wins") local lev = getElementData(source,"Level") local dds = getElementData(source,"Deaths") + getElementData(source,"Wins") outputChatBox("#FFFFFF" .. nick .. ":#FFFFFF Level: " ..lev.. "" , getRootElement(), 255, 255, 255, true) if getElementData(source,"Deaths") + getElementData(source,"Wins") < 1 then setElementData(source,"Level",1) if getElementData(source,"Deaths") + getElementData(source,"Wins") < 2 then setElementData(source,"Level",2) if getElementData(source,"Deaths") + getElementData(source,"Wins") < 4 then setElementData(source,"Level",3) if getElementData(source,"Deaths") + getElementData(source,"Wins") < 8 then setElementData(source,"Level",4) if getElementData(source,"Deaths") + getElementData(source,"Wins") < 15 then setElementData(source,"Level",6) end end end end end end addCommandHandler("ane", levelSys) Why it always show me level "0" The deaths + wins are 5 it should show as a level 3 Link to comment
Blinker. Posted November 9, 2014 Share Posted November 9, 2014 function levelSys (source) thePlayer = source local nick = getPlayerName(source) local playerwins = getElementData(source,"Wins") local lev = getElementData(source,"Level") local dds = getElementData(source,"Deaths") + getElementData(source,"Wins") outputChatBox("#FFFFFF" .. nick .. ":#FFFFFF Level: " ..lev.. "" , getRootElement(), 255, 255, 255, true) if getElementData(source,"Deaths") + getElementData(source,"Wins") < 1 then setElementData(source,"Level",1) elseif getElementData(source,"Deaths") + getElementData(source,"Wins") < 2 then setElementData(source,"Level",2) elseif getElementData(source,"Deaths") + getElementData(source,"Wins") < 4 then setElementData(source,"Level",3) elseif getElementData(source,"Deaths") + getElementData(source,"Wins") < 8 then setElementData(source,"Level",4) elseif getElementData(source,"Deaths") + getElementData(source,"Wins") < 15 then setElementData(source,"Level",6) end end addCommandHandler("ane", levelSys) Link to comment
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