Bilal135 Posted November 8, 2014 Share Posted November 8, 2014 How about? setElementDamageProof It can be used in this way, function randomFunction(Player) setElementDamageProof(Player, true) end addCommandHandler("godmode", randomFunction) Link to comment
Castillo Posted November 8, 2014 Share Posted November 8, 2014 What for? you can cancel onClientPlayerDamage event. Link to comment
-.Paradox.- Posted November 8, 2014 Share Posted November 8, 2014 What for? you can cancel onClientPlayerDamage event. There is also a possibility of someone stealthy knife the player while using that event Link to comment
DakiLLa Posted November 8, 2014 Share Posted November 8, 2014 What for? you can cancel onClientPlayerDamage event. There is also a possibility of someone stealthy knife the player while using that event onClientPlayerStealthKill can be cancelled to prevent that. Link to comment
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