Bilal135 Posted November 8, 2014 Posted November 8, 2014 How about? setElementDamageProof It can be used in this way, function randomFunction(Player) setElementDamageProof(Player, true) end addCommandHandler("godmode", randomFunction) "Get busy living or get busy dying"
Castillo Posted November 8, 2014 Posted November 8, 2014 What for? you can cancel onClientPlayerDamage event. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted November 8, 2014 Posted November 8, 2014 What for? you can cancel onClientPlayerDamage event. There is also a possibility of someone stealthy knife the player while using that event If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Bilal135 Posted November 8, 2014 Author Posted November 8, 2014 Exactly^^ "Get busy living or get busy dying"
DakiLLa Posted November 8, 2014 Posted November 8, 2014 What for? you can cancel onClientPlayerDamage event. There is also a possibility of someone stealthy knife the player while using that event onClientPlayerStealthKill can be cancelled to prevent that.
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