Bilal135 Posted November 8, 2014 Posted November 8, 2014 How about? setElementDamageProof It can be used in this way, function randomFunction(Player) setElementDamageProof(Player, true) end addCommandHandler("godmode", randomFunction)
Castillo Posted November 8, 2014 Posted November 8, 2014 What for? you can cancel onClientPlayerDamage event.
-.Paradox.- Posted November 8, 2014 Posted November 8, 2014 What for? you can cancel onClientPlayerDamage event. There is also a possibility of someone stealthy knife the player while using that event
DakiLLa Posted November 8, 2014 Posted November 8, 2014 What for? you can cancel onClientPlayerDamage event. There is also a possibility of someone stealthy knife the player while using that event onClientPlayerStealthKill can be cancelled to prevent that.
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