FlyingSpoon Posted November 7, 2014 Share Posted November 7, 2014 Well here is my code so, far. I am starting on wards from Basic Roleplay updated by Socialz and Anubhav. addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(188, 157, 452, 187, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.label[1] = guiCreateLabel(20, 35, 103, 28, "Character Name :", false, GUIEditor.window[1]) GUIEditor.edit[1] = guiCreateEdit(128, 31, 166, 26, "Firstname_Lastname", false, GUIEditor.window[1]) GUIEditor.button[1] = guiCreateButton(343, 139, 94, 38, "Spawn", false, GUIEditor.window[1]) end ) Would I use guiGetText( GUIEditor.edit[1] ) and how would I set the player's nick to Firstname_Lastname ?? Link to comment
SkatCh Posted November 7, 2014 Share Posted November 7, 2014 addEventHandler("onClientResourceStart", resourceRoot, function() Window = guiCreateWindow(188, 157, 452, 187, "", false) guiWindowSetSizable(Window, false) guiSetVisible (window ,false) label = guiCreateLabel(20, 35, 103, 28, "Character Name :", false, Window) edit = guiCreateEdit(128, 31, 166, 26, "Firstname_Lastname", false, Window) button = guiCreateButton(343, 139, 94, 38, "Spawn", false, Window) end ) Link to comment
FlyingSpoon Posted November 8, 2014 Author Share Posted November 8, 2014 No, no. You don't understand me. What I was meant to say is when the player writes their Firstname_Lastname in the edit box, and press 'Spawn' their name will change into the Firstname_Lastname they chosen. Any ideas? Link to comment
Anubhav Posted November 8, 2014 Share Posted November 8, 2014 Oh thanks for using it. You must set the nametag text. setPlayerNametagText Good luck! Link to comment
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