Guest Posted August 27, 2004 Share Posted August 27, 2004 I really want to thank the MTA team for working hard to allow us to play GTA3 and VC online. I really have no idea how any of this works since there isn't .cfg files in VC that have anything to do with networking... Anyway, the largest issue I can see with the game is how nothing verifies server side before it happens client side. For example: I shoot someone in the chest with a shotgun and all their guns spill out. I think they are dead and start running around picking up all of their ammo and then they kill me. This happens because on my client I shot them at close range with the shotgun and it registers that as a kill and causes their guns to spill out, but serverside the person I was firing at was not in my line of fire, due to netcode, and sees me running around in little circles getting invisible ammo paying no attention to him and he runs up to me and shoots me in the back with his shotgun. Do any of you guys think it is possible to int3gr4te server side verification into MTA? I think gameplay would be drastically improved with this single feature. Link to comment
Kent747 Posted August 27, 2004 Share Posted August 27, 2004 its not as easy as it sounds, the animations and shooting and everything else were coded for single player only.. and alot of these things are done inline, so its hard to get a whole lot of control over what happens... also serverside verification isn't something you just snap in... you need physics and collision detection on your server, and as of yet the server does not know anything about the innerworkings of GTA, so physics and collision detection is out of the question... We are working on ways to improve this, but something you have to keep in mind, MTA is not written like a typical multiplayer game.... Kent Link to comment
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