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[HELP] Get blip visible


..:D&G:..

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Hello, I want to know how to "else" a blip that is visible on the map.

local blip = createBlipAttachedTo(vehicle, 12, 2, 255, 0, 0, 255, 0, 99999.0, source) 

I want to make like an "else" if the "blip" blip/element is visible on the map, I want to distroy it.

Anyone got an idea how to do thaT?

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That didn't work. I wank to make a button which makes an attached blip when clicked. Now, when you click it, it creates the blip, and when clicked again, creates another of top of the first one, but I want it to destroy the blip if the button is clicked the second time.

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