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simple script not working..


John Smith

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Posted

hi

function customDamage(attacker,weapon,bodypart,loss) 
if not attacker then outputDebugString("player got damage,no attacker") return end 
if weapon == 38 or weapon == 35 or weapon == 36 then 
killPed(source,attacker,bodypart,false) 
outputDebugString("weapon was 38 or 36 or 35 and player got killed.") 
end 
end 
addEventHandler("onPlayerDamage",root,customDamage) 

this thing doesnt work at all

i tried also making similiar thingy on client side and didnt work as well

anyone knows why?

If you find my post useful or if it helped you, please like my post :)
Ingame name: ZoeN

560x95_FFFFFF_FF9900_000000_000000.png

Posted
function customDamage(attacker,attackerweapon,bodypart,loss) 
  if attacker and getElementType(attacker) == "player" then 
if not attacker then outputDebugString("player got damage,no attacker") return end 
if attackerweapon == 38 or attackerweapon == 35 or attackerweapon == 36 then 
killPed(source,attacker,bodypart,false) 
outputDebugString("weapon was 38 or 36 or 35 and player got killed.") 
end 
end 
end 
end 
addEventHandler("onPlayerDamage",root,customDamage) 

try this and tell me if there is any error /debugscript 3

YOU HAVE TO TRUST SOMEONE TO BE BETRAYED.I NEVER DID

Posted
  
  
function customDamage(attacker,attacker,weapon,bodypart,loss) 
outputDebugString("player got damage")  
  if attacker and getElementType(attacker) == "player" then 
outputDebugString("player check")  
if attackerweapon == 38 or attackerweapon == 35 or attackerweapon == 36 then 
killPed(source,attacker,weapon,bodypart,false) 
  
outputDebugString("weapon was 38 or 36 or 35 and player got killed.") 
  
end 
  
end 
  
end 
  
addEventHandler("onPlayerDamage",root,customDamage) 
  

No errors???? There was a missing end..... Test this code and tell me what does it output.

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