John Smith Posted October 26, 2014 Posted October 26, 2014 hi function customDamage(attacker,weapon,bodypart,loss) if not attacker then outputDebugString("player got damage,no attacker") return end if weapon == 38 or weapon == 35 or weapon == 36 then killPed(source,attacker,bodypart,false) outputDebugString("weapon was 38 or 36 or 35 and player got killed.") end end addEventHandler("onPlayerDamage",root,customDamage) this thing doesnt work at all i tried also making similiar thingy on client side and didnt work as well anyone knows why?
Saml1er Posted October 26, 2014 Posted October 26, 2014 killPed(source,weapon,attacker,bodypart,false) Btw do you see any outputs in debug?
#DRAGON!FIRE Posted October 26, 2014 Posted October 26, 2014 killPed function must be : killPed(source,attacker,_,bodypart,false)
Price. Posted October 26, 2014 Posted October 26, 2014 function customDamage(attacker,attackerweapon,bodypart,loss) if attacker and getElementType(attacker) == "player" then if not attacker then outputDebugString("player got damage,no attacker") return end if attackerweapon == 38 or attackerweapon == 35 or attackerweapon == 36 then killPed(source,attacker,bodypart,false) outputDebugString("weapon was 38 or 36 or 35 and player got killed.") end end end end addEventHandler("onPlayerDamage",root,customDamage) try this and tell me if there is any error /debugscript 3
Saml1er Posted October 26, 2014 Posted October 26, 2014 function customDamage(attacker,attacker,weapon,bodypart,loss) outputDebugString("player got damage") if attacker and getElementType(attacker) == "player" then outputDebugString("player check") if attackerweapon == 38 or attackerweapon == 35 or attackerweapon == 36 then killPed(source,attacker,weapon,bodypart,false) outputDebugString("weapon was 38 or 36 or 35 and player got killed.") end end end addEventHandler("onPlayerDamage",root,customDamage) No errors???? There was a missing end..... Test this code and tell me what does it output.
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