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Mods ._.


Anubhav

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Posted
  
                elseif file == "maccer.dff" then 
                    dff = engineLoadDFF ( "maccer.dff", 0 ) 
                    engineReplaceModel ( dff, 2 ) 
                elseif file == "leonre64.dff" then 
                    dff = engineLoadDFF ( "leonre64.dff", 0 ) 
                    engineReplaceModel( dff , 1 ) 
  

Bad usage @ 'engineReplaceModel' [Model ID 1 replace failed ] line: 6

Bad usage @ 'engineReplaceModel' [Model ID 2 replace failed ] line: 3

  • Moderators
Posted

Most of the dff require a txd to work.

DFF = the collision

TXD = the paint.

(not effects, since they use image data from the "effect" itself)

You can replace the txd(correct txd for this model) of an element without dff. But you can't replace dff without txd, because he doesn't know what color the element parts will be.

Posted

TXD is replaced first. I made the mod downloader but this only the problem.

See the table how it downloads

  
files = { 
    { "bus.txd" }, 
    { "bus.dff" }, 
    { 'maccer.txd' }, 
    { 'maccer.dff' }, 
    { "leonre64.txd" }, 
    { "leonre64.dff" } 
} 
  

  • Moderators
Posted
Same models
Its not the same. Its totally different model!

:roll:

Apply the txd and the dff directly after each other.

Posted

wait...tell me only that :

you want a resource containing meta file with script and txd and dff files to work on ?

i mean you want example.txd and example.dff to replace the skin (example) SKIN ID : 277 , whenever you start the resource ?

or what ? :/

  • Moderators
Posted

He is using his own file share system, to share the txd/dff.

Some of his txd/dff files are corrupted, that is the problem. (skype info)

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