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dx help me pls


yoya99

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Posted

hey there i have a problem....i want if a players gets xp or levels up to get a little text like on the left side +2xp for example or for example +Rank up......i have tried so many times to do it but i failed....here is my exp resource :

function win(ammo, killer, weapon, bodypart) 
    if (killer and getElementType(killer) == "player" and killer ~= source) then 
        local H = getElementData(killer, "XP") or 5 
        local S = getElementData(killer, "Level") 
        local killer1 = getPlayerName(killer) 
        local noob = getPlayerName(source) 
        local X = 1 
        setElementData(killer, "XP", tonumber(H)+X) 
        local H = tonumber(H) + X 
        if tonumber(H) == 2 then 
        setElementData(killer, "Level", "Level 1   Reach:10 XP") 
        elseif tonumber(H) == 5 then 
        setElementData(killer, "Level", "Level 2   Reach:15 XP") 
        elseif tonumber(H) == 10 then 
        setElementData(killer, "Level", "Level 3   Reach:25 XP") 

And i tried that here: (i would be proud if someone fixes it complete :

local sx, sy = guiGetScreenSize ( ) 
local y = sy + 20 
  
function onLevelup() 
    dxDrawRectangle(sx*(707/1024), sy*(425/768), sx*(115/1024), sy*(27/768), tocolor(44, 44, 44, 221), true) 
    dxDrawText("Rank up+", sx*(716/1024), sy*(429/768), sx*(808/1024), sy*(448/768), tocolor(0, 255, 0, 221), 0.70, "bankgothic", "left", "top", false, false, true, false, false) 
end 
  
function onwin( ) 
    if ( y > ( sy / 2 ) ) then 
        y = y - 2 
    elseif ( y < ( sy / 2 ) ) then 
        y = ( sy / 2 ) 
    end 
    dxDrawText ( "+"..tostring(experience).." XP", 550, y, sx, 40, tocolor(255, 255, 255, 255), 0.8, "bankgothic") 
end 
  
addEvent("onwin", true) 
addEventHandler( "onwin", root, 
function(expe) 
    if not isTimer(expTimer) then 
        expTimer = setTimer(function() 
            removeEventHandler("onClientRender", root, onTestExp) 
        end, 2000, 1) 
        experience = expe 
        addEventHandler("onClientRender", root, win) 
    else 
        experience = (experience + expe) 
        resetTimer(expTimer) 
    end 
end) 

Posted
hey there i have a problem....i want if a players gets xp or levels up to get a little text like on the left side +2xp for example or for example +Rank up......i have tried so many times to do it but i failed....here is my exp resource :
function win(ammo, killer, weapon, bodypart) 
    if (killer and getElementType(killer) == "player" and killer ~= source) then 
        local H = getElementData(killer, "XP") or 5 
        local S = getElementData(killer, "Level") 
        local killer1 = getPlayerName(killer) 
        local noob = getPlayerName(source) 
        local X = 1 
        setElementData(killer, "XP", tonumber(H)+X) 
        local H = tonumber(H) + X 
        if tonumber(H) == 2 then 
        setElementData(killer, "Level", "Level 1   Reach:10 XP") 
        elseif tonumber(H) == 5 then 
        setElementData(killer, "Level", "Level 2   Reach:15 XP") 
        elseif tonumber(H) == 10 then 
        setElementData(killer, "Level", "Level 3   Reach:25 XP") 

And i tried that here: (i would be proud if someone fixes it complete :

local sx, sy = guiGetScreenSize ( ) 
local y = sy + 20 
  
function onLevelup() 
    dxDrawRectangle(sx*(707/1024), sy*(425/768), sx*(115/1024), sy*(27/768), tocolor(44, 44, 44, 221), true) 
    dxDrawText("Rank up+", sx*(716/1024), sy*(429/768), sx*(808/1024), sy*(448/768), tocolor(0, 255, 0, 221), 0.70, "bankgothic", "left", "top", false, false, true, false, false) 
end 
  
function onwin( ) 
    if ( y > ( sy / 2 ) ) then 
        y = y - 2 
    elseif ( y < ( sy / 2 ) ) then 
        y = ( sy / 2 ) 
    end 
    dxDrawText ( "+"..tostring(experience).." XP", 550, y, sx, 40, tocolor(255, 255, 255, 255), 0.8, "bankgothic") 
end 
  
addEvent("onwin", true) 
addEventHandler( "onwin", root, 
function(expe) 
    if not isTimer(expTimer) then 
        expTimer = setTimer(function() 
            removeEventHandler("onClientRender", root, onTestExp) 
        end, 2000, 1) 
        experience = expe 
        addEventHandler("onClientRender", root, win) 
    else 
        experience = (experience + expe) 
        resetTimer(expTimer) 
    end 
end) 

It has a typo at line 26 and 9 ('onwin' and 'win).

Posted

I have to ask you if you want to get reportet now ....moderators should lock this topic...by th way i heard that xean is a con-man...a fiddler

Posted

Documentations are made to make sure users don't have to ask, what info are you missing on that wiki page? If you still have to ask make sure it's relevant like if there is something that isn't clear enough in the documentation, also it's pretty stupid claiming it's your script if it isn't.

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