Estevam2d Posted October 1, 2014 Share Posted October 1, 2014 how to make the element appear destroyed? local marker = createMarker ( -2023.152, 67.256, 27.463, "cylinder", 1.5, 255, 0, 0, 255 ) function Lixeirojob(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) and not isPedInVehicle(hitElement) then destroyElement (marker ) -- Element destroyed triggerServerEvent ( "receber", localPlayer ) exports.killmessages:outputMessage("*Bombeiro acaba de salvar uma casa.", root, 10, 118, 240, true) end end addEventHandler("onClientMarkerLeave", marker , Lixeirojob) Link to comment
Moderators IIYAMA Posted October 1, 2014 Moderators Share Posted October 1, 2014 1- Just recreate it after a while. 2- Set it to another position. 3- Set it to another dimension or interior. Link to comment
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