King12 Posted September 12, 2014 Share Posted September 12, 2014 Hello there, I've downloaded this script from the community and my friend edited it. we've tried everything but still somethings doesn't work. firstly, when you login for the first time nothing happens, and when you logout and login again you will see punch of errors in debugscript 3 + Nothing happen when you logout, no error messages or anything else. My code : function savePlayerData (thePlayer) if not (isGuestAccount (getPlayerAccount (source))) then local playeraccount = getPlayerAccount (thePlayer) if ( playeraccount ) then local x,y,z = getElementPosition (source) setAccountData (playeraccount, "save.MoneyInPocket", getPlayerMoney ( source ) ) setAccountData (playeraccount, "save.skin", tostring (getPedSkin ( source))) setAccountData (playeraccount, "save.x", x) setAccountData (playeraccount, "save.y", y) setAccountData (playeraccount, "save.z", z) setAccountData (playeraccount, "save.int", getElementInterior ( source )) setAccountData (playeraccount, "save.dim", getElementDimension ( source)) setAccountData (playeraccount, "save.rot", getPedRotation ( source)) setAccountData (playeraccount, "save.weap0", getPedWeapon ( source, 0 )) setAccountData (playeraccount, "save.weap1", getPedWeapon ( source, 1 )) setAccountData (playeraccount, "save.weap2", getPedWeapon ( source, 2 )) setAccountData (playeraccount, "save.ammo2", getPedTotalAmmo ( source, 2 )) setAccountData (playeraccount, "save.weap3", getPedWeapon ( source, 3 )) setAccountData (playeraccount, "save.ammo3", getPedTotalAmmo ( source, 3 )) setAccountData (playeraccount, "save.weap4", getPedWeapon ( source, 4 )) setAccountData (playeraccount, "save.ammo4", getPedTotalAmmo ( source, 4 )) setAccountData (playeraccount, "save.weap5", getPedWeapon ( source, 5 )) setAccountData (playeraccount, "save.ammo5", getPedTotalAmmo ( source, 5 )) setAccountData (playeraccount, "save.weap6", getPedWeapon ( source, 6 )) setAccountData (playeraccount, "save.ammo6", getPedTotalAmmo ( source, 6 )) setAccountData (playeraccount, "save.weap7", getPedWeapon ( source, 7 )) setAccountData (playeraccount, "save.ammo7", getPedTotalAmmo ( source, 7 )) setAccountData (playeraccount, "save.weap8", getPedWeapon ( source, 8 )) setAccountData (playeraccount, "save.ammo8", getPedTotalAmmo ( source, 8 )) setAccountData (playeraccount, "save.weap9", getPedWeapon ( source, 9 )) setAccountData (playeraccount, "save.ammo9", getPedTotalAmmo ( source, 9 )) setAccountData (playeraccount, "save.weap10", getPedWeapon ( source, 10 )) setAccountData (playeraccount, "save.weap11", getPedWeapon ( source, 11 )) setAccountData (playeraccount, "save.weap12", getPedWeapon ( source, 12 )) --# Skills setAccountData (playeraccount, "save.Skill.Pistol", getPedStat( source, 69)) setAccountData (playeraccount, "save.Skill.Silenced.Pistol", getPedStat( source, 70)) setAccountData (playeraccount, "save.Skill.Desert.Eagle", getPedStat( source, 71)) setAccountData (playeraccount, "save.Skill.Shotgun", getPedStat( source, 72)) setAccountData (playeraccount, "save.Skill.Sawnoff.Shotgun", getPedStat( source, 73)) setAccountData (playeraccount, "save.Skill.SPAS12", getPedStat( source, 74)) setAccountData (playeraccount, "save.Skill.Uzi", getPedStat( source, 75)) setAccountData (playeraccount, "save.Skill.MP5", getPedStat( source, 76)) setAccountData (playeraccount, "save.Skill.AK47", getPedStat( source, 77)) setAccountData (playeraccount, "save.Skill.M4", getPedStat( source, 78)) setAccountData (playeraccount, "save.Skill.Sniper.Rifle", getPedStat( source, 79)) --# Classes local isPlayerInClass = getPlayerTeam( source ) if ( ( isPlayerInClass ) and not isGuestAccount( account ) ) then setAccountData(playeraccount, "save.Player.Class", getTeamName( isPlayerInClass )) end end end end addEventHandler("onPlayerQuit", root, savePlayerData); addEventHandler("onPlayerLogout", root, savePlayerData); function loadPlayerData () if not (isGuestAccount (getPlayerAccount (source))) then local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerMoneyInPocket = getAccountData ( playeraccount, "save.MoneyInPocket" ) if ( playerMoneyInPocket ) then setPlayerMoney ( source, playerMoneyInPocket ) end local playerInt = getAccountData(playeraccount, "save.int") local playerDim = getAccountData(playeraccount, "save.dim") local playerSkin = getAccountData(playeraccount, "save.skin") local playerX = getAccountData(playeraccount, "save.x") local playerY = getAccountData(playeraccount, "save.y") local playerZ = getAccountData(playeraccount, "save.z") local playerRot = getAccountData(playeraccount, "save.rot") if playerX and playerY and playerZ and playerSkin then spawnPlayer(source, playerX, playerY, playerZ, playerRot, tonumber(playerSkin) ) else spawnPlayer(source,1182.04358, -2223.13159, 43.62173,math.random(0,360)) end fadeCamera (source, true) setCameraTarget (source, source) local weap0 = getAccountData(playeraccount, "save.weap0") local weap1 = getAccountData(playeraccount, "save.weap1") local weap2 = getAccountData(playeraccount, "save.weap2") local ammo2 = getAccountData(playeraccount, "save.ammo2") local weap3 = getAccountData(playeraccount, "save.weap3") local ammo3 = getAccountData(playeraccount, "save.ammo3") local weap4 = getAccountData(playeraccount, "save.weap4") local ammo4 = getAccountData(playeraccount, "save.ammo4") local weap5 = getAccountData(playeraccount, "save.weap5") local ammo5 = getAccountData(playeraccount, "save.ammo5") local weap6 = getAccountData(playeraccount, "save.weap6") local ammo6 = getAccountData(playeraccount, "save.ammo6") local weap7 = getAccountData(playeraccount, "save.weap7") local ammo7 = getAccountData(playeraccount, "save.ammo7") local weap8 = getAccountData(playeraccount, "save.weap8") local ammo8 = getAccountData(playeraccount, "save.ammo8") local weap9 = getAccountData(playeraccount, "save.weap9") local ammo9 = getAccountData(playeraccount, "save.ammo9") local weap10 = getAccountData(playeraccount, "save.weap10") local weap11 = getAccountData(playeraccount, "save.weap11") local weap12 = getAccountData(playeraccount, "save.weap12") giveWeapon ( source, weap0, 1 ) giveWeapon ( source, weap1, 1 ) giveWeapon ( source, weap2, ammo2 ) giveWeapon ( source, weap3, ammo3 ) giveWeapon ( source, weap4, ammo4 ) giveWeapon ( source, weap5, ammo5 ) giveWeapon ( source, weap6, ammo6 ) giveWeapon ( source, weap7, ammo7 ) giveWeapon ( source, weap8, ammo8 ) giveWeapon ( source, weap9, ammo9 ) giveWeapon ( source, weap10, 1 ) giveWeapon ( source, weap11, 1 ) giveWeapon ( source, weap12, 1 ) --# Skills local Skill_Pistol = getAccountData(playeraccount, "save.Skill.Pistol") local Skill_Silenced_Pistol = getAccountData(playeraccount, "save.Skill.Silenced.Pistol") local Skill_Desert_Eagle = getAccountData(playeraccount, "save.Skill.Desert.Eagle") local Skill_Shotgun = getAccountData(playeraccount, "save.Skill.Shotgun") local Skill_Sawnoff_Shotgun = getAccountData(playeraccount, "save.Skill.Sawnoff.Shotgun") local Skill_SPAS12 = getAccountData(playeraccount, "save.Skill.SPAS12") local Skill_Uzi = getAccountData(playeraccount, "save.Skill.Uzi") local Skill_MP5 = getAccountData(playeraccount, "save.Skill.MP5") local Skill_AK47 = getAccountData(playeraccount, "save.Skill.AK47") local Skill_M4 = getAccountData(playeraccount, "save.Skill.M4") local Skill_Sniper_Rifle = getAccountData(playeraccount, "save.Skill.Sniper.Rifle") setPedStat( source, 69, Skill_Pistol ) setPedStat( source, 70, Skill_Silenced_Pistol ) setPedStat( source, 71, Skill_Desert_Eagle ) setPedStat( source, 72, Skill_Shotgun ) setPedStat( source, 73, Skill_Sawnoff_Shotgun ) setPedStat( source, 74, Skill_SPAS12 ) setPedStat( source, 75, Skill_Uzi ) setPedStat( source, 76, Skill_MP5 ) setPedStat( source, 77, Skill_AK47 ) setPedStat( source, 78, Skill_M4 ) setPedStat( source, 79, Skill_Sniper_Rifle ) --# Classes local isPedInClass = getAccountData (playeraccount, "save.Player.Class") if ( ( isPedInClass ) and getTeamFromName( isPedInClass ) ) then setPlayerTeam(source, getTeamFromName( isPedInClass )) end end end end addEventHandler("onPlayerLogin", root, loadPlayerData) Some of the errors : xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:128: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:129: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:130: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:131: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:132: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:133: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:134: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:135: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:136: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] [17:01:03] WARNING: save-system-1\server.lua:137: Bad argument @ 'setPedStat' [E xpected number at argument 3, got boolean] Link to comment
The Don Posted September 12, 2014 Share Posted September 12, 2014 Try to use this https://community.multitheftauto.com/in ... ls&id=6943 and https://community.multitheftauto.com/in ... ils&id=674 Link to comment
iPrestege Posted September 12, 2014 Share Posted September 12, 2014 Actually the debug said that the error in setPedStat And i checked that in your code from line 128-138 the problem is that you should use the value of the 'STAT' instead of the stat name so it should look something like that : setPedStat ( source,69,666 ) setPedStat ( source,70,value ) Link to comment
ixjf Posted September 12, 2014 Share Posted September 12, 2014 What stat name? They're variables holding values returned by getAccountData. Link to comment
-.Paradox.- Posted September 12, 2014 Share Posted September 12, 2014 function savePlayerData (thePlayer) if not (isGuestAccount (getPlayerAccount (source))) then local playeraccount = getPlayerAccount (thePlayer) if ( playeraccount ) then local x,y,z = getElementPosition (source) setAccountData (playeraccount, "save.MoneyInPocket", getPlayerMoney ( source ) ) setAccountData (playeraccount, "save.skin", tostring (getPedSkin ( source))) setAccountData (playeraccount, "save.x", x) setAccountData (playeraccount, "save.y", y) setAccountData (playeraccount, "save.z", z) setAccountData (playeraccount, "save.int", getElementInterior ( source )) setAccountData (playeraccount, "save.dim", getElementDimension ( source)) setAccountData (playeraccount, "save.rot", getPedRotation ( source)) setAccountData (playeraccount, "save.weap0", getPedWeapon ( source, 0 )) setAccountData (playeraccount, "save.weap1", getPedWeapon ( source, 1 )) setAccountData (playeraccount, "save.weap2", getPedWeapon ( source, 2 )) setAccountData (playeraccount, "save.ammo2", getPedTotalAmmo ( source, 2 )) setAccountData (playeraccount, "save.weap3", getPedWeapon ( source, 3 )) setAccountData (playeraccount, "save.ammo3", getPedTotalAmmo ( source, 3 )) setAccountData (playeraccount, "save.weap4", getPedWeapon ( source, 4 )) setAccountData (playeraccount, "save.ammo4", getPedTotalAmmo ( source, 4 )) setAccountData (playeraccount, "save.weap5", getPedWeapon ( source, 5 )) setAccountData (playeraccount, "save.ammo5", getPedTotalAmmo ( source, 5 )) setAccountData (playeraccount, "save.weap6", getPedWeapon ( source, 6 )) setAccountData (playeraccount, "save.ammo6", getPedTotalAmmo ( source, 6 )) setAccountData (playeraccount, "save.weap7", getPedWeapon ( source, 7 )) setAccountData (playeraccount, "save.ammo7", getPedTotalAmmo ( source, 7 )) setAccountData (playeraccount, "save.weap8", getPedWeapon ( source, 8 )) setAccountData (playeraccount, "save.ammo8", getPedTotalAmmo ( source, 8 )) setAccountData (playeraccount, "save.weap9", getPedWeapon ( source, 9 )) setAccountData (playeraccount, "save.ammo9", getPedTotalAmmo ( source, 9 )) setAccountData (playeraccount, "save.weap10", getPedWeapon ( source, 10 )) setAccountData (playeraccount, "save.weap11", getPedWeapon ( source, 11 )) setAccountData (playeraccount, "save.weap12", getPedWeapon ( source, 12 )) --# Classes local isPlayerInClass = getPlayerTeam( source ) if ( ( isPlayerInClass ) and not isGuestAccount( account ) ) then setAccountData(playeraccount, "save.Player.Class", getTeamName( isPlayerInClass )) end end end end addEventHandler("onPlayerQuit", root, savePlayerData); addEventHandler("onPlayerLogout", root, savePlayerData); function loadPlayerData () if not (isGuestAccount (getPlayerAccount (source))) then local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerMoneyInPocket = getAccountData ( playeraccount, "save.MoneyInPocket" ) if ( playerMoneyInPocket ) then setPlayerMoney ( source, playerMoneyInPocket ) end local playerInt = getAccountData(playeraccount, "save.int") local playerDim = getAccountData(playeraccount, "save.dim") local playerSkin = getAccountData(playeraccount, "save.skin") local playerX = getAccountData(playeraccount, "save.x") local playerY = getAccountData(playeraccount, "save.y") local playerZ = getAccountData(playeraccount, "save.z") local playerRot = getAccountData(playeraccount, "save.rot") if playerX and playerY and playerZ and playerSkin then spawnPlayer(source, playerX, playerY, playerZ, playerRot, tonumber(playerSkin) ) else spawnPlayer(source,1182.04358, -2223.13159, 43.62173,math.random(0,360)) end fadeCamera (source, true) setCameraTarget (source, source) local weap0 = getAccountData(playeraccount, "save.weap0") local weap1 = getAccountData(playeraccount, "save.weap1") local weap2 = getAccountData(playeraccount, "save.weap2") local ammo2 = getAccountData(playeraccount, "save.ammo2") local weap3 = getAccountData(playeraccount, "save.weap3") local ammo3 = getAccountData(playeraccount, "save.ammo3") local weap4 = getAccountData(playeraccount, "save.weap4") local ammo4 = getAccountData(playeraccount, "save.ammo4") local weap5 = getAccountData(playeraccount, "save.weap5") local ammo5 = getAccountData(playeraccount, "save.ammo5") local weap6 = getAccountData(playeraccount, "save.weap6") local ammo6 = getAccountData(playeraccount, "save.ammo6") local weap7 = getAccountData(playeraccount, "save.weap7") local ammo7 = getAccountData(playeraccount, "save.ammo7") local weap8 = getAccountData(playeraccount, "save.weap8") local ammo8 = getAccountData(playeraccount, "save.ammo8") local weap9 = getAccountData(playeraccount, "save.weap9") local ammo9 = getAccountData(playeraccount, "save.ammo9") local weap10 = getAccountData(playeraccount, "save.weap10") local weap11 = getAccountData(playeraccount, "save.weap11") local weap12 = getAccountData(playeraccount, "save.weap12") giveWeapon ( source, weap0, 1 ) giveWeapon ( source, weap1, 1 ) giveWeapon ( source, weap2, ammo2 ) giveWeapon ( source, weap3, ammo3 ) giveWeapon ( source, weap4, ammo4 ) giveWeapon ( source, weap5, ammo5 ) giveWeapon ( source, weap6, ammo6 ) giveWeapon ( source, weap7, ammo7 ) giveWeapon ( source, weap8, ammo8 ) giveWeapon ( source, weap9, ammo9 ) giveWeapon ( source, weap10, 1 ) giveWeapon ( source, weap11, 1 ) giveWeapon ( source, weap12, 1 ) --# Classes local isPedInClass = getAccountData (playeraccount, "save.Player.Class") if ( ( isPedInClass ) and getTeamFromName( isPedInClass ) ) then setPlayerTeam(source, getTeamFromName( isPedInClass )) end end end end addEventHandler("onPlayerLogin", root, loadPlayerData) addEventHandler ("onPlayerLogin",root, function() loadStats( getPlayerAccount(source)) end ) addEventHandler ("onPlayerQuit",root, function() saveStats( getPlayerAccount(source)) end ) addEventHandler ("onPlayerLogout",root, function() saveStats( getPlayerAccount(prev)) end ) function saveStats( Acc) for i = 69 , 79 do setAccountData(Acc, "stat."..i , getPedStat(source,i)) end end function loadStats(Acc ) for i = 69 , 79 do setPedStat(source,i,getAccountData(Acc, "stat."..i)) end end Link to comment
King12 Posted September 13, 2014 Author Share Posted September 13, 2014 Me and My friend have made a new code, the script outputs the money value when you logout but it doesn't load when you login. same with the other functions like getPedStat. dataTable = { "MoneyInPocket", } function savePlayerData () local playeraccount = getPlayerAccount(source) if ( playeraccount ) then for i,data in ipairs(dataTable) do if data == "MoneyInPocket" then setAccountData(playeraccount,"save."..data,getPlayerMoney(source)) outputChatBox(getAccountData (playeraccount, "save."..data)) end end end end addEventHandler("onPlayerQuit", root, savePlayerData); addEventHandler("onPlayerLogout", root, savePlayerData); function loadPlayerData () local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then for i,data in ipairs(dataTable) do if data == "MoneyInPocket" then setPlayerMoney(source,tonumber(getAccountData (playeraccount, "save."..data)) or 0) outputChatBox(getAccountData (playeraccount, "save."..data)) end end end end addEventHandler("onPlayerLogin", root, loadPlayerData) NightFury, your codes output'ing alot of errors. دون : none of your scripts working. prestige @ ixjf : I want to get the value, I've tried tonumber and still not working. Link to comment
Captain Cody Posted September 14, 2014 Share Posted September 14, 2014 Lemme Guess Original Script was made by me right? Link to comment
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