Jump to content

Help with canceling an event


Dazee

Recommended Posts

Ok so I created a script for teams criminals,civilians I made it so civilians can't aim or shoot, and made it so criminals can aim and shoot but when i call an eventhandler that checks restrictions for criminals that enables them to shoot and I do that while I am in a civilian team I get allowed to shoot, so I was wondering if I could

cancelEvent() 

only for a certain team and how.

BTW here is my script

function createTeamsOnStart () 
  
      civilTeam = createTeam ( "Civilians", 0, 153, 0 ) 
      criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) 
       
       
end 
  
addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) 
  
function becomeCivil ( thePlayer ) 
  
      setPlayerTeam ( thePlayer, civilTeam ) 
      outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) 
      if ( civilTeam ) then 
      toggleControl (thePlayer, "fire", false ) 
      toggleControl (thePlayer, "aim_weapon", false ) 
      else 
      toggleControl (thePlayer, "fire", true ) 
      toggleControl (thePlayer, "aim_weapon", true ) 
   end 
end 
end 
function becomeCriminal ( thePlayer ) 
     setPlayerTeam ( thePlayer, criminalTeam ) 
     outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) 
     if ( getTeamFriendlyFire ( criminalTeam ) == false ) then 
     setTeamFriendlyFire (criminalTeam, true) 
    end 
  end  
function checkRestrictions( ) 
     if (criminalTeam) then 
     toggleControl ( source, "fire", true ) 
     toggleControl ( source, "aim_weapon", true ) 
  end 
 end 
addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) 
  
addCommandHandler( "criminal", becomeCriminal ) 
addCommandHandler( "quitjob", becomeCivil ) 

Link to comment
  
function createTeamsOnStart () 
  
      civilTeam = createTeam ( "Civilians", 0, 153, 0 ) 
      criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) 
      
      
end 
  
addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) 
  
function becomeCivil ( thePlayer ) 
  
      setPlayerTeam ( thePlayer, getTeamFromName(civilTeam) ) 
      outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) 
      if ( civilTeam ) then 
      toggleControl (thePlayer, "fire", false ) 
      toggleControl (thePlayer, "aim_weapon", false ) 
      else 
      toggleControl (thePlayer, "fire", true ) 
      toggleControl (thePlayer, "aim_weapon", true ) 
   end 
end 
function becomeCriminal ( thePlayer ) 
     setPlayerTeam ( thePlayer, getTeamFromName(criminalTeam) ) 
     outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) 
     if ( getTeamFriendlyFire ( criminalTeam ) == false ) then 
     setTeamFriendlyFire (getTeamFromName(criminalTeam), true) 
    end 
  end 
  
addEventHandler("onPlayerDamage", root, function(a) 
     if getTeamName(getPlayerTeam(a)) == "Criminals" and getTeamName(getPlayerTeam(source)) == "Civilians" then 
          cancelEvent()    
 end 
end 
) 
function checkRestrictions( ) 
     if getTeamName(getPlayerTeam(source) == "Criminals" then 
     toggleControl ( source, "fire", true ) 
     toggleControl ( source, "aim_weapon", true ) 
  end 
 end 
addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) 
  
addCommandHandler( "criminal", becomeCriminal ) 
addCommandHandler( "quitjob", becomeCivil ) 
  

Edited by Guest
Link to comment
  
function createTeamsOnStart () 
  
      civilTeam = createTeam ( "Civilians", 0, 153, 0 ) 
      criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) 
      
      
end 
  
addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) 
  
function becomeCivil ( thePlayer ) 
  
      setPlayerTeam ( thePlayer, getTeamFromName(civilTeam) ) 
      outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) 
      if ( civilTeam ) then 
      toggleControl (thePlayer, "fire", false ) 
      toggleControl (thePlayer, "aim_weapon", false ) 
      else 
      toggleControl (thePlayer, "fire", true ) 
      toggleControl (thePlayer, "aim_weapon", true ) 
   end 
end 
function becomeCriminal ( thePlayer ) 
     setPlayerTeam ( thePlayer, getTeamFromName(criminalTeam) ) 
     outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) 
     if ( getTeamFriendlyFire ( criminalTeam ) == false ) then 
     setTeamFriendlyFire (getTeamFromName(criminalTeam), true) 
    end 
  end 
  
addEventHandler("onPlayerDamage", root, function(a) 
     if getTeamName(getPlayerTeam(a)) == "Criminals" and getTeamName(getPlayerTeam(source)) == "Civilians" then 
          cancelEvent()    
 end 
end 
) 
function checkRestrictions( ) 
     if getTeamName(getPlayerTeam(source) == "Criminals" then 
     toggleControl ( source, "fire", true ) 
     toggleControl ( source, "aim_weapon", true ) 
  end 
 end 
addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) 
  
addCommandHandler( "criminal", becomeCriminal ) 
addCommandHandler( "quitjob", becomeCivil ) 
  

You just broke the script btw I figured it out on my own thanks for trying :P

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...