Dazee Posted September 6, 2014 Share Posted September 6, 2014 Ok so I created a script for teams criminals,civilians I made it so civilians can't aim or shoot, and made it so criminals can aim and shoot but when i call an eventhandler that checks restrictions for criminals that enables them to shoot and I do that while I am in a civilian team I get allowed to shoot, so I was wondering if I could cancelEvent() only for a certain team and how. BTW here is my script function createTeamsOnStart () civilTeam = createTeam ( "Civilians", 0, 153, 0 ) criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) function becomeCivil ( thePlayer ) setPlayerTeam ( thePlayer, civilTeam ) outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) if ( civilTeam ) then toggleControl (thePlayer, "fire", false ) toggleControl (thePlayer, "aim_weapon", false ) else toggleControl (thePlayer, "fire", true ) toggleControl (thePlayer, "aim_weapon", true ) end end end function becomeCriminal ( thePlayer ) setPlayerTeam ( thePlayer, criminalTeam ) outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) if ( getTeamFriendlyFire ( criminalTeam ) == false ) then setTeamFriendlyFire (criminalTeam, true) end end function checkRestrictions( ) if (criminalTeam) then toggleControl ( source, "fire", true ) toggleControl ( source, "aim_weapon", true ) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) addCommandHandler( "criminal", becomeCriminal ) addCommandHandler( "quitjob", becomeCivil ) Link to comment
Anubhav Posted September 7, 2014 Share Posted September 7, 2014 (edited) function createTeamsOnStart () civilTeam = createTeam ( "Civilians", 0, 153, 0 ) criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) function becomeCivil ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(civilTeam) ) outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) if ( civilTeam ) then toggleControl (thePlayer, "fire", false ) toggleControl (thePlayer, "aim_weapon", false ) else toggleControl (thePlayer, "fire", true ) toggleControl (thePlayer, "aim_weapon", true ) end end function becomeCriminal ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(criminalTeam) ) outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) if ( getTeamFriendlyFire ( criminalTeam ) == false ) then setTeamFriendlyFire (getTeamFromName(criminalTeam), true) end end addEventHandler("onPlayerDamage", root, function(a) if getTeamName(getPlayerTeam(a)) == "Criminals" and getTeamName(getPlayerTeam(source)) == "Civilians" then cancelEvent() end end ) function checkRestrictions( ) if getTeamName(getPlayerTeam(source) == "Criminals" then toggleControl ( source, "fire", true ) toggleControl ( source, "aim_weapon", true ) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) addCommandHandler( "criminal", becomeCriminal ) addCommandHandler( "quitjob", becomeCivil ) Edited September 7, 2014 by Guest Link to comment
DNL291 Posted September 7, 2014 Share Posted September 7, 2014 Your code has an extra 'end' at line 23. Link to comment
Dazee Posted September 7, 2014 Author Share Posted September 7, 2014 function createTeamsOnStart () civilTeam = createTeam ( "Civilians", 0, 153, 0 ) criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) function becomeCivil ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(civilTeam) ) outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) if ( civilTeam ) then toggleControl (thePlayer, "fire", false ) toggleControl (thePlayer, "aim_weapon", false ) else toggleControl (thePlayer, "fire", true ) toggleControl (thePlayer, "aim_weapon", true ) end end function becomeCriminal ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(criminalTeam) ) outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) if ( getTeamFriendlyFire ( criminalTeam ) == false ) then setTeamFriendlyFire (getTeamFromName(criminalTeam), true) end end addEventHandler("onPlayerDamage", root, function(a) if getTeamName(getPlayerTeam(a)) == "Criminals" and getTeamName(getPlayerTeam(source)) == "Civilians" then cancelEvent() end end ) function checkRestrictions( ) if getTeamName(getPlayerTeam(source) == "Criminals" then toggleControl ( source, "fire", true ) toggleControl ( source, "aim_weapon", true ) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) addCommandHandler( "criminal", becomeCriminal ) addCommandHandler( "quitjob", becomeCivil ) You just broke the script btw I figured it out on my own thanks for trying Link to comment
joaosilva099 Posted September 8, 2014 Share Posted September 8, 2014 All that i know getTeamFromName needs a string containing the tem name and createTeam already returns the team element so i dont understand why u used getTeamFromName to get the team element if u have it already. setPlayerTeam(thePlayer, civilTeam Link to comment
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