Dazee Posted September 6, 2014 Posted September 6, 2014 Ok so I created a script for teams criminals,civilians I made it so civilians can't aim or shoot, and made it so criminals can aim and shoot but when i call an eventhandler that checks restrictions for criminals that enables them to shoot and I do that while I am in a civilian team I get allowed to shoot, so I was wondering if I could cancelEvent() only for a certain team and how. BTW here is my script function createTeamsOnStart () civilTeam = createTeam ( "Civilians", 0, 153, 0 ) criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) function becomeCivil ( thePlayer ) setPlayerTeam ( thePlayer, civilTeam ) outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) if ( civilTeam ) then toggleControl (thePlayer, "fire", false ) toggleControl (thePlayer, "aim_weapon", false ) else toggleControl (thePlayer, "fire", true ) toggleControl (thePlayer, "aim_weapon", true ) end end end function becomeCriminal ( thePlayer ) setPlayerTeam ( thePlayer, criminalTeam ) outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) if ( getTeamFriendlyFire ( criminalTeam ) == false ) then setTeamFriendlyFire (criminalTeam, true) end end function checkRestrictions( ) if (criminalTeam) then toggleControl ( source, "fire", true ) toggleControl ( source, "aim_weapon", true ) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) addCommandHandler( "criminal", becomeCriminal ) addCommandHandler( "quitjob", becomeCivil )
Anubhav Posted September 7, 2014 Posted September 7, 2014 (edited) function createTeamsOnStart () civilTeam = createTeam ( "Civilians", 0, 153, 0 ) criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) function becomeCivil ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(civilTeam) ) outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) if ( civilTeam ) then toggleControl (thePlayer, "fire", false ) toggleControl (thePlayer, "aim_weapon", false ) else toggleControl (thePlayer, "fire", true ) toggleControl (thePlayer, "aim_weapon", true ) end end function becomeCriminal ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(criminalTeam) ) outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) if ( getTeamFriendlyFire ( criminalTeam ) == false ) then setTeamFriendlyFire (getTeamFromName(criminalTeam), true) end end addEventHandler("onPlayerDamage", root, function(a) if getTeamName(getPlayerTeam(a)) == "Criminals" and getTeamName(getPlayerTeam(source)) == "Civilians" then cancelEvent() end end ) function checkRestrictions( ) if getTeamName(getPlayerTeam(source) == "Criminals" then toggleControl ( source, "fire", true ) toggleControl ( source, "aim_weapon", true ) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) addCommandHandler( "criminal", becomeCriminal ) addCommandHandler( "quitjob", becomeCivil ) Edited September 7, 2014 by Guest See my some resources: Skin shop: https://community.multitheftauto.com/in ... ls&id=8008 Note script: https://community.multitheftauto.com/in ... ls&id=8009 Rules Panel: https://community.multitheftauto.com/in ... ls&id=8246 Random Money: https://community.multitheftauto.com/in ... ls&id=8718
DNL291 Posted September 7, 2014 Posted September 7, 2014 Your code has an extra 'end' at line 23. Please do not PM me with scripting related question nor support, use the forums instead.
Dazee Posted September 7, 2014 Author Posted September 7, 2014 function createTeamsOnStart () civilTeam = createTeam ( "Civilians", 0, 153, 0 ) criminalTeam = createTeam ( "Criminals", 255, 0, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart ) function becomeCivil ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(civilTeam) ) outputChatBox ("You are now a Civilian!",thePlayer,0, 153, 0 ) if ( civilTeam ) then toggleControl (thePlayer, "fire", false ) toggleControl (thePlayer, "aim_weapon", false ) else toggleControl (thePlayer, "fire", true ) toggleControl (thePlayer, "aim_weapon", true ) end end function becomeCriminal ( thePlayer ) setPlayerTeam ( thePlayer, getTeamFromName(criminalTeam) ) outputChatBox ("You are now a Criminal!", thePlayer, 255, 0, 0 ) if ( getTeamFriendlyFire ( criminalTeam ) == false ) then setTeamFriendlyFire (getTeamFromName(criminalTeam), true) end end addEventHandler("onPlayerDamage", root, function(a) if getTeamName(getPlayerTeam(a)) == "Criminals" and getTeamName(getPlayerTeam(source)) == "Civilians" then cancelEvent() end end ) function checkRestrictions( ) if getTeamName(getPlayerTeam(source) == "Criminals" then toggleControl ( source, "fire", true ) toggleControl ( source, "aim_weapon", true ) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement (), checkRestrictions ) addCommandHandler( "criminal", becomeCriminal ) addCommandHandler( "quitjob", becomeCivil ) You just broke the script btw I figured it out on my own thanks for trying
joaosilva099 Posted September 8, 2014 Posted September 8, 2014 All that i know getTeamFromName needs a string containing the tem name and createTeam already returns the team element so i dont understand why u used getTeamFromName to get the team element if u have it already. setPlayerTeam(thePlayer, civilTeam http://i.imgur.com/CSE28MJ.png Don't hesitate to contact me for anything! If I can help, I will for sure! Education is the most powerful weapon which you can use to change the world. - Castillo
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