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Problem with skin script


SpecT

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Hey guys!

I have made a script which changes your infernus to modded and default one by pressing F6. The problem is when the race gamemode is started and for example your nos is gone and you are waiting for it, when you press F6 you get a nos. And most players use it as SC (shortcut). They are making fake tops. So my question is is there any way to fix that problem/bug ?

Thanks!

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local replaceModel = 1 
  
function infmod() 
    if getElementData(playerElement,"state") ~= "alive" then 
      if replaceModel == 1 then 
      replaceModel = 2 
      txd = engineLoadTXD("infernus.txd", 411) 
      engineImportTXD(txd,  411) 
      dff = engineLoadDFF("infernus.dff", 411) 
      engineReplaceModel(dff,  411) 
    elseif replaceModel == 2 then 
      replaceModel = 1 
      engineRestoreModel ( 411 ) 
      end 
    end 
end 
addEvent ( "restoreClientModel", true ) 
addEventHandler ( "restoreClientModel", getRootElement(), infmod ) 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), infmod) 
bindKey ("F6", "down", infmod ) 

Edited by Guest
Link to comment
  
local replaceModel = 1 
  
function infmod() 
    if getElementData(source,"state") ~= "alive" then 
      if replaceModel == 1 then 
      replaceModel = 2 
      txd = engineLoadTXD("infernus.txd", 411) 
      engineImportTXD(txd,  411) 
      dff = engineLoadDFF("infernus.dff", 411) 
      engineReplaceModel(dff,  411) 
    elseif replaceModel == 2 then 
      replaceModel = 1 
      engineRestoreModel ( 411 ) 
      end 
    end 
end 
addEvent ( "restoreClientModel", true ) 
addEventHandler ( "restoreClientModel", getRootElement(), infmod ) 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), infmod) 
bindKey ("F6", "down", infmod ) 
  

Link to comment
  
local replaceModel = 1 
  
function infmod() 
    if getElementData(source,"state") ~= "alive" then 
      if replaceModel == 1 then 
      replaceModel = 2 
      txd = engineLoadTXD("infernus.txd", 411) 
      engineImportTXD(txd,  411) 
      dff = engineLoadDFF("infernus.dff", 411) 
      engineReplaceModel(dff,  411) 
    elseif replaceModel == 2 then 
      replaceModel = 1 
      engineRestoreModel ( 411 ) 
      end 
    end 
end 
addEvent ( "restoreClientModel", true ) 
addEventHandler ( "restoreClientModel", getRootElement(), infmod ) 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), infmod) 
bindKey ("F6", "down", infmod ) 
  

The problem isn't gone ... It keeps filling up the nos after the skin change.

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