dewu Posted September 6, 2014 Share Posted September 6, 2014 (edited) Hi guys. I got strange problem with my DayZ server script. Log: [2014-09-06 12:11:11] WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:462: Bad argument @ 'setElementID' [2014-09-06 12:11:11] WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:464: Bad argument @ 'destroyElement' Lines: 462 setElementID(player, "elementWeaponBack[source]") 464 destroyElement(elementWeaponBack[source]) Function: function weaponSwitchBack(previousWeaponID, currentWeaponID) local weapon1 = getElementData(source, "currentweapon_1") if not weapon1 then return end local ammoData1, weapID1 = getWeaponAmmoType(weapon1) local x, y, z = getElementPosition(source) local rx, ry, rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponBack[source] then setElementID(player, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1), x, y, z) setObjectScale(elementWeaponBack[source], 0.875) if elementBackpack[source] then attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.31, -0.1, 0, 270, -90) else attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.11, -0.1, 0, 270, 10) end elseif currentWeaponID == weapID1 then setElementID(player, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEventHandler("onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack) also weapon attach works fine, but i got a lot of that errors when someone switch weapon. Edited September 6, 2014 by Guest Link to comment
Mr.Aleks Posted September 6, 2014 Share Posted September 6, 2014 Where is player defined? Link to comment
Anubhav Posted September 6, 2014 Share Posted September 6, 2014 (edited) function weaponSwitchBack(previousWeaponID, currentWeaponID) local weapon1 = getElementData(source, "currentweapon_1") if not weapon1 then return end local ammoData1, weapID1 = getWeaponAmmoType(weapon1) local x, y, z = getElementPosition(source) local rx, ry, rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponBack[source] then setElementID(source, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1), x, y, z) setObjectScale(elementWeaponBack[source], 0.875) if elementBackpack[source] then attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.31, -0.1, 0, 270, -90) else attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.11, -0.1, 0, 270, 10) end elseif currentWeaponID == weapID1 then setElementID(source, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) if isElement(elementWeaponBack[source]) then destroyElement(elementWeaponBack[source]) end elementWeaponBack[source] = false end end addEventHandler("onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack) Edited September 6, 2014 by Guest Link to comment
Mr.Aleks Posted September 6, 2014 Share Posted September 6, 2014 Where is player defined at line 13? Link to comment
Anubhav Posted September 6, 2014 Share Posted September 6, 2014 Where is player defined at line 13? .... I had replaced it with source and idk what happend. Thanks for marking Link to comment
dewu Posted September 17, 2014 Author Share Posted September 17, 2014 Now: WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:476: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] ;/ 476 setElementID(player, "elementWeaponBack[source]") Link to comment
Mr.Aleks Posted September 17, 2014 Share Posted September 17, 2014 Check if the element ( player ) is correctly defined. I can't help you only with that line. Link to comment
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