dewu Posted September 6, 2014 Posted September 6, 2014 (edited) Hi guys. I got strange problem with my DayZ server script. Log: [2014-09-06 12:11:11] WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:462: Bad argument @ 'setElementID' [2014-09-06 12:11:11] WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:464: Bad argument @ 'destroyElement' Lines: 462 setElementID(player, "elementWeaponBack[source]") 464 destroyElement(elementWeaponBack[source]) Function: function weaponSwitchBack(previousWeaponID, currentWeaponID) local weapon1 = getElementData(source, "currentweapon_1") if not weapon1 then return end local ammoData1, weapID1 = getWeaponAmmoType(weapon1) local x, y, z = getElementPosition(source) local rx, ry, rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponBack[source] then setElementID(player, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1), x, y, z) setObjectScale(elementWeaponBack[source], 0.875) if elementBackpack[source] then attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.31, -0.1, 0, 270, -90) else attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.11, -0.1, 0, 270, 10) end elseif currentWeaponID == weapID1 then setElementID(player, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEventHandler("onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack) also weapon attach works fine, but i got a lot of that errors when someone switch weapon. Edited September 6, 2014 by Guest
Mr.Aleks Posted September 6, 2014 Posted September 6, 2014 Where is player defined? Some opportunities come once in a lifetime Skype: alex.migliore1
Anubhav Posted September 6, 2014 Posted September 6, 2014 (edited) function weaponSwitchBack(previousWeaponID, currentWeaponID) local weapon1 = getElementData(source, "currentweapon_1") if not weapon1 then return end local ammoData1, weapID1 = getWeaponAmmoType(weapon1) local x, y, z = getElementPosition(source) local rx, ry, rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponBack[source] then setElementID(source, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1), x, y, z) setObjectScale(elementWeaponBack[source], 0.875) if elementBackpack[source] then attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.31, -0.1, 0, 270, -90) else attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.11, -0.1, 0, 270, 10) end elseif currentWeaponID == weapID1 then setElementID(source, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) if isElement(elementWeaponBack[source]) then destroyElement(elementWeaponBack[source]) end elementWeaponBack[source] = false end end addEventHandler("onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack) Edited September 6, 2014 by Guest See my some resources: Skin shop: https://community.multitheftauto.com/in ... ls&id=8008 Note script: https://community.multitheftauto.com/in ... ls&id=8009 Rules Panel: https://community.multitheftauto.com/in ... ls&id=8246 Random Money: https://community.multitheftauto.com/in ... ls&id=8718
Mr.Aleks Posted September 6, 2014 Posted September 6, 2014 Where is player defined at line 13? Some opportunities come once in a lifetime Skype: alex.migliore1
Anubhav Posted September 6, 2014 Posted September 6, 2014 Where is player defined at line 13? .... I had replaced it with source and idk what happend. Thanks for marking See my some resources: Skin shop: https://community.multitheftauto.com/in ... ls&id=8008 Note script: https://community.multitheftauto.com/in ... ls&id=8009 Rules Panel: https://community.multitheftauto.com/in ... ls&id=8246 Random Money: https://community.multitheftauto.com/in ... ls&id=8718
dewu Posted September 17, 2014 Author Posted September 17, 2014 Now: WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:476: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] ;/ 476 setElementID(player, "elementWeaponBack[source]")
Mr.Aleks Posted September 17, 2014 Posted September 17, 2014 Check if the element ( player ) is correctly defined. I can't help you only with that line. Some opportunities come once in a lifetime Skype: alex.migliore1
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