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Perspectival shrinking of 3D text


rain_gloom

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Posted

Could someone help with the math here?

If I have a line of length 'a' and it is 'd' distance away from the camera, how do I calculate the perspectively correct size on screen? I checked existing 3d text resources, but the only method I found is incorrect and I don't know what to google. ._.

(Part of what I'm trying to do is to replicate the "effect" system of the game "XIII", that's why I want it to be this way)

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